Who said PVP should now be as it is supposed to be? The way I see it is that warriors still rule too much there!
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Who said PVP should now be as it is supposed to be? The way I see it is that warriors still rule too much there!
Verstuurd vanaf mijn SM-T560 met Tapatalk
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I did vs with fine geared tanks as Crackerszeven and i can say, still though af. He rekked me af. I mean the fights were long but if i am too slow on one timing i'm dead xD. I could only kill him 2-3 times against 7-8 idk lol and can't tell i'm that undergeared :/
Imho the lava pools are still too op! :3
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Pvp at endgame is for sure more paced now, but ofc you will notice lil differences cause of tanks/korruption's AA stacking and/or (maybe) lack of team cooperation.
Gale mastery can help you against the lava pools Dim..u'll be pushed back in a supporting role but i can say i'm fine with it.
Hi guys i think now pvp is so great and balanced (now smurf rock!!!)
i love do some clash with my guild time keepers but only thing i can say about warriors is the 2 seconds invulnerability of their heal. I think its too much op
multiple warriors using it and your team is unkillable
I apologize for my english im still learning it at school
Another nerf thread...
Sts should just take our heals away, nerf our armor, and take 50% of our damage so noone will complain anymore
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And mages "Still rule to much" if your gonna nerf a tank, mages should get the nerf to. It not just tanks being stacked it mages to, which means there wont be any rogues in clashes anymore cause their useless against a team of 3 tanks/ 2 mages. Now tell me if am wrong?... So why not buff rogues or give them an op weapon proc like mages new mythic staff wild flower.
Last edited by Carapace; 06-14-2016 at 04:44 PM.
Stacking 4 tank was too OP in lvl 47, they juststay on wall spamming thier basic attack for proc, after alots of lava they pull us =$ mage and rogue was instantly die if get pulled to thier lava, warrior survive if lucky since they was 4 warrior so 4 axe, it wont be easy to run from lava.
Pvp is not only in endgame...
If STS will do some changes, I would recommend them to try out a vs at lower active brackets like lvl 6-7,10-18,22-24.
So they can see how much small changes can affect the gameplay at lower lvls.
To those who gonna start to cry "lvl up". I have 3 alts at endgame(mage, rogue, tank), so just don't even dare to flame me😉
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Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account
Wild fire is more powerful with more targets , all kinds of pets clear DoT . Also even in a 5v5 clash there are simply not enough targets ( even if they are , a casual player won't survive long enough for it to start stacking it self ) to make the proc become insane . + proc rate is lowered in PvP. What kind of pet clears lava pools from arcane sword efficiently ? What can protect you from DoT stronger than a sns pool ? ( If multiple tanks ) , and add to that tanks last much longer than a mage.
Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account
On my lv 16 tank too there was only 1 lv 15 rogue....pm me to know name... Who beat me when I use nekro and I'm lv 16 "tank" really sad lol....I still dunno wht gear she use....IMO she is the best lv 15 rogue...and sigh...she posted the video of our duel(when I was using lv 15 items and I was new to 16) on YouTube and didn't even mention that I was using lv 15 gear....looking forward to take revenge -_-
Ign : zauilet/juddgyy
every class has a disadvantage and advantage on pvp. So u have to use ur mind to kill other class with their advantages. For example, if ur rogue fighting war with lava pool, drag war outside lava, use nekro/razor if u dont have nekro for immunity stun. War is OP in pvp these days, and always gangs! -_- use ur advantage to kill other class with their disadvantages
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