What I’m gathering from all the feedback is people like the idea of item enchantment, as it provides further customization for specific builds/play styles. What people do not like is the methodology of item enchantment; there is too much random luck involved in getting the desired enchantments, and this unpredictablility pushes people away from spending a lot of gold/plat on enchanting items since theoretically all their currency could go to waste if they never achieved their desired enchantments.
I think Plpr’s suggestion of rolling individual slots is a good idea. This could be balanced by making the price of rolling just one slot significantly higher (50k gold or 50 plat). This way, people could do many rerolls of all 3 slots for 5k gold/ 5 plat, and If they got two really nice enchantments and one bad enchantment, they could simply just spend 50k gold or 50 plat on rerolling the individual bad enchantment until they get a desired enchantment, preserving the other two enchantments that were good.
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