
Originally Posted by
Zylx
Sorry, but you are contradicting yourself.
In your first statement, you say inflation is a major problem in the game, which i totally agree with. But then your second statement contests that gold loot was the best thing for the game. But actually the increased gold loot contributed most heavily to the inflation, because as more gold is looted, the more its value deteriorates. The effect this has on the economy is very similar to the effect plat-farming had on the economy in the previous years.
When plat farming was a huge issue, we were seeing the economy for highly-desired items to be heavily inflated. There were many people with tens or even hundreds of millions of gold controlling the economy through monopolizing certain items, essentially creating higher demand with lesser supply. And in a system where p2w has a high advantage, this creates a huge margin between p2w (exploited) and f2w.
Now for the gold-loot issue, we are again seeing highly-desired items to rise in price. There are now many more people with tens or hundreds of millions of gold with nothing really to spend it on, so prices increase on nearly everything to cater to their fatter wallets. "Ah, but it's free to win, anyone can take advantage of the extra gold loot." Actually no, Mausoleum was an end-game thing, so it required a dedicated end-game character that was pretty much decently geared. Also, people were able to amass incredible amounts of gold over a lengthy period of time. And as time went on and the economy became more and more inflated, in order for newer players to reach the same points in their economic journey, they would essentially need to put in more time and effort than they would have a year ago to try and catch up. This negatively effects new player acclimation, coinciding with the morbid leveling system, which is another topic that will not be drawn out in this post.
In a perfect economy, there has to be a very specific balance between f2w and a p2w. Plat should be utilized as a reasonably-priced shortcut, and everything should be farmable in-game within a relatively reasonable amount of time. The closest the economy was to this (even though it was still pretty far away) was back in the early days where the best gear was lootable in crates and the crates were farmable. People with more time could set the same goals as people with more money.
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