There is many rogue who are still able to kill warr, maybe it is just because you don’t know how? In pvp all 3 class should get kills, and no, as a warr i will not go do pvp if i cant get kills, what would be the points?? You have to adapt bro
So what u saying is that only rogue should have it easy for getting aps and a nice kdr? This telling alot about you as a person.
And because for years rogues where dominating pvp as nothing to do about skill, they where simply TOO OVERPOWERED compare to the other class, so ask rogue who can kill us how they do it, then u will be able to get kills too
Last edited by PatD; 08-18-2019 at 05:07 PM.
Tanks getting easy kills by a proc is the same as rogues getting easy kills by skill damage. I wish it was different where getting nice stats on tanks actually helped with getting kills instead of having to wait for the next useful proc to come to actually get kills at a decent rate, once these weapons are nerfed tanks go back to being support class that can't get kills at a rate that's worth playing for just wait rogues will be back to being best killers at PvP soon.
Unless they change skills and stats for rogue/tank/mage and make all classes be able to get kills at a decent rate without relying on the next best procs to come.
Another idea would be to make tanks do insane dmg to other tanks only, same with mages doing insane dmg to other mages, same as rogues are right now being able to kill other rogues easy, devs say only true balance is same classes fighting eachother maybe make it so they actually kill eachother as fast as rogues do eachother, then op procs won't be needed.
playing all classes, dont worrying about kdr lol... so, u told it about urself now haha
FYI rogue is getting more kills because it is dps class; if warr (as tank) or mage (as support) will damage same or more than rogues, whats reason to have rogues in game? are you new in this game or?
did i said that i dont get kills on rogue? or what are you trying to prove now? that proc 500% reflect in pvp on tanking class is ok? haha. pathetic...
Last edited by slaaayerrr; 08-18-2019 at 05:28 PM.
Remove Glow, Nekro and cottonkill. Only then you must have a war for protection.
Problem solved.
Y'all complaining not about kills, about rogue and war usefulness. (In my opinion tho)
IGN: Jairrus
Character: Warrior (always)
I'm just LMAO watching people, who were "abusing" rogue class for all these years and were burying whoever tried to get rogues nerfed, crying.
My point was that rogue will be always faster than warrior in "frags" because he was maden for this. It's easy to understand just by looking at his skills description... What do you prefer? Empty pvp room with full aegis tanks who just talking with each other? Or rogue who able to get kills faster than you because was maden by sts as best burst damage dealer ? Warrior able to get kills but it is harder for him than for rogue because warrior was maden for tanking instead of killing. Why it's so hard to understand? Wanna hear about current situation? I can do nab stats warrior, lets said 10k armor 14k health and I'll able to kill nasty op rogue with crazy damage and armor like 8-9k just by using venim + ebon aegis in clashes. It's difficult to react due to delay or lags in 4 vs 4 clashes. Warrior skills should be changed instead of having such procs...
I agree that when doing hard pve map, the best scenario is to have war tanking, rogue doing the damage and mage crowd controlling, but in pvp each class should be able to change vocation to be able to get some kills/aps, or else what is the point of having a leaderboard?
Even in pve each class should be able to switch for offensive or defensive and support mode, this way our main character can be lot more enjoyable imo
Last edited by PatD; 08-19-2019 at 06:25 AM.
All the rogues complaining about how op warriors are.
All the warriors complaining about how op rogues are.
*nobody complaining about mages*
Maybe before sts nerfs one class, they should consider buffing the class that has been useless for far too long so that all classes are playable. Priorities.
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