Rogue
Entangling Trap Masteries:
Reducing the cooldown 0.25s per skill point -> Increasing the pull chance/ the chance of reset cooldown by 1-2% per skill point and allow initial damage
Shadow Veil
Players, allies and enemies only need to pass through the shadow veil area to be affected by shadow veil. There is no need to stay within the circle.
OR there is a bonus effect(eg. Every 0.5s tick removes negative effects on players) of staying within the circle / all buff and debuff are effective inside circle while only some buff/debuff are effective if passing through the circle.
Combustion decay now inflicts initial damage once the bomb explode in addition to/instead of damage at the end of duration.
Shadow Veil Masteries: Increase allies damage by 0.25 per skill point -> increase the effective area by 0.25 per skill point.
Warrior
Juggernaut Masteries: Reduce the cooldown by 0.5s per skill point -> Increase the duration by 0.5s per skill point
Any thought?
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