As lovely as that sounds, I don't think just giving bears more AoE attacks would solve the problems either.
At the moment, BS is already easy enough to clear with a bear + bird/mage, just timing of combos and skills. I can't imagine how easy it'd be to solo for a bear given another AoE skill
What's your gear? Sounds like the gear has good stats.
Although it's possible that fixing the stat points would decrease the amount of full dex bears, I think the strongest reason why they go dex is for the range to maximize Rage.
Rage 6 is what makes a bear shine in lower-end PvP, IMO.
That said, changes shouldn't be made to cater to lower-end PvP or twinking, but only two things. PvE and end-game PvP.
If I'm not mistaken, and if I understood 'confuse' correctly, Beckon only has a 50% chance to stun.
So Beckon could either,
Miss entirely, no stun or pull.
Miss the pull, stuns but no pull.
Miss the sun, no stun but it pulls.
Both connect, stuns and pulls.
Very odds based don't you think? And this is just one skill.
Let's make it a perfect situation.
Beckon fully connects, that would mean your range problem is almost solved since you actually got Beckon off and pull him towards you.
What does the bird/mage do? Push you back? Root you? His skills crit and your dodge not working and pretty much kills you?
Let's say he does nothing.
He's next to you, you'd want to kill him right? Assuming you have quick fingers, you're allowed 2 skills pre-stomp to make it in time for the combo. Let's say you use Crushing Blow (reduces dodge of the target for the following skills), SMS (most damaging slash), then Stomp (combo finisher).
That's the ideal combo for a bird. But, however ideal it is, it still goes through the problems I mentioned earlier.
Range - Close to impossible that a bird/mage just lets you pull him and stands there not doing anything, most probably they will pushback/root or combo you first altogether. If they do, you are either stuck in place with only Stomp to get out of (another issue) or you are pushed back to square 1 with no Beckon to use or dead.
Hit % - Beckon hit chance, CB hit chance, SMS hit chance, Stomp hit chance. Note, chance.
Odds - Like you said, they'd have to crit. Beckon crit chance, CB crit chance, SMS crit chance, Stomp crit chance. Again, chance.
Damage - Assuming they all crit, damage isn't an issue anymore since crits already double your damage. But what if they don't? I doubt your damage will be enough to kill a bird or clear the mana shield off a mage.
Let's say they do fix the Hit % issue. I still think that bears lack what all warriors are supposed to have - damage.
Like you said, if they're strong enough to carry that huge Royal Sewer Battle Hammer, how are they not strong enough to have the most damage in the game?
I agree, instead of giving us better or more offensive capabilities, let us tank for real.
I still stand by my thought that Charge would do us so much good. It doesn't even need damage within itself, maybe a short stun. If we can charge, we can fully utilize all our skills. Slashes, debuffs, and actually use normal attack.
Armour is almost non-significant in terms of being tanks. Although it reduces damage, reducing double damage from crits doesn't really cut it. Also, armour doesn't negate any sort of root/freeze no matter how high your armour is or how low the root/freeze is. Only dodge fully makes you survive.
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