Could you consider adding crit damage instead of critical for players who reached 100% critical?
For example;
Every 5% crit above the 100%, you will be given 1% crit damage.
So for example a player with 120% crit chance, will have 4% crit damage.
Could you consider adding crit damage instead of critical for players who reached 100% critical?
For example;
Every 5% crit above the 100%, you will be given 1% crit damage.
So for example a player with 120% crit chance, will have 4% crit damage.
Sorry, we have no plans to do this.
-ALS
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