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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Pet Evolution

  1. #61
    Senior Member |Ares|'s Avatar
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    ''The only achievement I'm considering dropping is 200 Tier 7 Pets (but it will make a return at some point in the future). The rest will stay''

    Thanks for literally not listening to the community. This is just tiring.

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    Quote Originally Posted by asommers View Post
    He's killable.



    We're going to try disabling pet evolution bonuses in PvP. If we get pushback, we'll need to think of something else.



    The only achievement I'm considering dropping 200 Tier 7 Pets (but it will make a return at some point in the future). The rest will stay.

    Although the shard rarities cost the same amount of Platinum, higher rarities require more shards.



    Pet tier icon added to avatar and inspect screens in the next client (app) update.



    Sorry, no plans to add this.



    Yes.



    As it stands now, you lose your progress, but we'll consider this. We would need to keep tier progress per trainer instead of per pet.



    We considered that before launch and it's still a possibility for the future. We do plan on releasing additional trainers at some point.



    The store shard kits are only available during the event.

    -ALS
    Just admit this is a cash grab lol. All these people complain and you aren’t gonna make any meaningful changes? Games dying but I can’t put a finger on it as to why hmmmm.

  4. #63
    Senior Member iheartu's Avatar
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    please remove the APs or lower the amount of shards and cost per tier.

    this is very discouraging

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    And why not putting the 100 shard kits in the store permanent if theres aps for that?

    Sent from my TECNO CK8n using Tapatalk

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    Whatever you do, do not start giving these out as event rewards.

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    I definitely don't want to remove the enhancements in pvp. It's literally the only pet I care about enhancing.

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    Quote Originally Posted by asommers View Post

    As it stands now, you lose your progress, but we'll consider this. We would need to keep tier progress per trainer instead of per pet.

    -ALS
    Keeping the progress per trainer would be reasonable, wouldn't affect aps and would allow us to use the same trainer in many pets, +1!!

  9. #68
    Senior Member Apocalyptis's Avatar
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    Quote Originally Posted by capeo View Post
    I definitely don't want to remove the enhancements in pvp. It's literally the only pet I care about enhancing.
    Kindly respect that the trainer in pvp just destroys all low lvl pvp zones.

  10.   Click here to go to the next Dev post in this thread.   #69
    Design Department Cinco's Avatar
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    Quote Originally Posted by Apocalyptis View Post
    Kindly respect that the trainer in pvp just destroys all low lvl pvp zones.
    I would argue that Pet Evolution is akin to Awakenings - which are widely available for any level (including very low level) PvP zones... which are a suitable countermeasure to Evolved Pets.

    Some on these forums believe that low level PvP was "destroyed" by Awakenings; but I suspect this is not true given the number of active players who engage in this activity.

    Of course, you can't destroy something that is already destroyed... but maybe you are saying that the environment for < Level 5 PvP was actually fine 'til just the moment we introduced Evolution. I'd be very interested in your opinions on that. It could be that I am misreading the twink PvP commentary on the subject of Awakenings (and now Evolution).
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    Quote Originally Posted by Cinco View Post
    I would argue that Pet Evolution is akin to Awakenings - which are widely available for any level (including very low level) PvP zones... which are a suitable countermeasure to Evolved Pets.

    Some on these forums believe that low level PvP was "destroyed" by Awakenings; but I suspect this is not true given the number of active players who engage in this activity.

    Of course, you can't destroy something that is already destroyed... but maybe you are saying that the environment for < Level 5 PvP was actually fine 'til just the moment we introduced Evolution. I'd be very interested in your opinions on that. It could be that I am misreading the twink PvP commentary on the subject of Awakenings (and now Evolution).

    The new changes are growing on me and I enjoy bringing us back to old maps like we did in boss hunt for Arloria. This is super fun and had been able to help me achieve many achievements I otherwise may have overlooked. Thank you guys.

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    Pets, weapons, gear and awakes have all changed the dynamics in twink pvp. I can't even guess how many times it's been "destroyed" by one or more of those things. I'll also say if pvp was at one level it might actually be more active.

    I have spend gold and real money to evolve my pvp pets. If it's taken out of pvp now I would want that back. It's fine if you take it out, that means nothing changed, I just don't want to waste my hard earned money. I have no intention of getting this ap or using the feature in pve.

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    Just has an update but the issue I address isn't fixed.
    25% Heroic arcane ability haste isn't 25% but 20%.
    20 sec cd became 16sec. Not 15sec.
    Please look into this
    Ign: Brimstony

  15.   Click here to go to the next Dev post in this thread.   #73
    Design Department Cinco's Avatar
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    Quote Originally Posted by Elec View Post
    Just has an update but the issue I address isn't fixed.
    25% Heroic arcane ability haste isn't 25% but 20%.
    20 sec cd became 16sec. Not 15sec.
    Please look into this
    We should note that Haste works a bit differently for Pets (as opposed to Players).

    If a Player were to achieve 100% Haste (which we do not allow due to a 'cap') they would have a zero (0) sec. cooldown for abilities. 100% Haste for a Pet would cut the cooldown time in ~half.

    For your Pet, a 25% Haste for an AA that starts at 20 sec. should indeed be 16.
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    Question event daily quest bugged?

    is the event daily quest not working? I did it yesterday and today it didn't reset
    or is the preview post wrong with this: "Completing this quest will unlock a final [Daily] Quest to find a much tougher undead enemy, Yvon." and the quest isn't supposed to be daily?

  17.   Click here to go to the next Dev post in this thread.   #75
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    Quote Originally Posted by iulicutu View Post
    is the event daily quest not working? I did it yesterday and today it didn't reset
    or is the preview post wrong with this: "Completing this quest will unlock a final [Daily] Quest to find a much tougher undead enemy, Yvon." and the quest isn't supposed to be daily?
    We will take a look!
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    Quote Originally Posted by asommers View Post
    The store shard kits are only available during the event.

    -ALS
    Are the trainers only available in store during event aswell?

    Is the event going to be like awakening event which have a certain time from one to another(3 months, in the case of awakening) or there's no schedule defined?

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    Quote Originally Posted by Cinco View Post
    We should note that Haste works a bit differently for Pets (as opposed to Players).

    If a Player were to achieve 100% Haste (which we do not allow due to a 'cap') they would have a zero (0) sec. cooldown for abilities. 100% Haste for a Pet would cut the cooldown time in ~half.

    For your Pet, a 25% Haste for an AA that starts at 20 sec. should indeed be 16.


    You advertise it will give 25% but gave us 20% and I don't understand how this calculated by your explanation. Could you explain it again please?
    Ign: Brimstony

  20. #78
    Senior Member trueido's Avatar
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    Quote Originally Posted by Cinco View Post
    We should note that Haste works a bit differently for Pets (as opposed to Players).

    If a Player were to achieve 100% Haste (which we do not allow due to a 'cap') they would have a zero (0) sec. cooldown for abilities. 100% Haste for a Pet would cut the cooldown time in ~half.

    For your Pet, a 25% Haste for an AA that starts at 20 sec. should indeed be 16.
    Cinco that should have been mentioned before I bought platinum and evolved my pet

  21.   Click here to go to the next Dev post in this thread.   #79
    Design Department Cinco's Avatar
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    Quote Originally Posted by Elec View Post
    You advertise it will give 25% but gave us 20% and I don't understand how this calculated by your explanation. Could you explain it again please?
    It's designed to have a built-in cap of zero (0) seconds so we count up from there to the total number of seconds assigned to the cooldown. Therefore, if you add 25% to 16 you get 20 seconds.

    I totally understand that calculating it in a manner different to how we do Player Haste would be confusing. Sorry for not calling this out specifically.
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    Quote Originally Posted by Cinco View Post
    It's designed to have a built-in cap of zero (0) seconds so we count up from there to the total number of seconds assigned to the cooldown. Therefore, if you add 25% to 16 you get 20 seconds.

    I totally understand that calculating it in a manner different to how we do Player Haste would be confusing. Sorry for not calling this out specifically.
    I see.
    Disappeared tho.

    I understand player have multiple sourses to get haste so it makes sense to have cap. But pet has only one sourses to get haste. It seems awkward to have cap there and advertise it as 25% in description that lead to confusions.

    Maybe consider to just change/add details to description
    Ign: Brimstony

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