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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Equipment and Set

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    Hi, I wanted to say thanks for fixing the bug on the chains really appreciate it! However, we’d like to request a buff for the Blood accessories (Belt, Brace, and Ring), as they currently feel underperforming. Even though krak is nerf this accessories are still noticeably better. Additionally, the stats on blood accessories could use some adjustments. If a rework is too much. perhaps you could implement a similar mechanic to what Kraken accessories have for example, how other accessories add a buff on weapon, helm and armor.

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    More spirit xp events plz

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    Exclamation Blood Star Items Stats

    Hello everyone,

    This topic is about the base stats of blood star items.
    The blood star items were promised to be a competer against the 5/5 elemental sets builds.

    Now with Ursoth event, we will have a 8/8 blood set.
    Every blood item has % elemental stats as base stats or procs/buffs.
    But no elemental damage base stats.
    This means that we have no elemental damage output if you have no elemental gems in your blood star items.

    How is this possible? What's the point in these stats them?
    You either give us the elemental damage base stats on every blood item.
    Or remove the % elemental damage base stats, buffs/procs and give us better general stats.

    I still think, in my opinion, we need to stop with this whole elemental damage system.
    It's confusing, complicated and not clear enough in how it works.

    Just go back to using normal gear for bosses.

    Also apparently elemental items have invisible item descriptions stats.
    Can you guys please fix this? Transparency is important.

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    Quote Originally Posted by Wizzzaq View Post
    Hello everyone,

    This topic is about the base stats of blood star items.
    The blood star items were promised to be a competer against the 5/5 elemental sets builds.

    Now with Ursoth event, we will have a 8/8 blood set.
    Every blood item has % elemental stats as base stats or procs/buffs.
    But no elemental damage base stats.
    This means that we have no elemental damage output if you have no elemental gems in your blood star items.

    How is this possible? What's the point in these stats them?
    You either give us the elemental damage base stats on every blood item.
    Or remove the % elemental damage base stats, buffs/procs and give us better general stats.

    I still think, in my opinion, we need to stop with this whole elemental damage system.
    It's confusing, complicated and not clear enough in how it works.

    Just go back to using normal gear for bosses.

    Also apparently elemental items have invisible item descriptions stats.
    Can you guys please fix this? Transparency is important.
    Preach brother preach i been stuck up on this same question of yours since release of elemental dmg


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    Quote Originally Posted by Wizzzaq View Post
    Hello everyone,

    This topic is about the base stats of blood star items.
    The blood star items were promised to be a competer against the 5/5 elemental sets builds.

    Now with Ursoth event, we will have a 8/8 blood set.
    Every blood item has % elemental stats as base stats or procs/buffs.
    But no elemental damage base stats.
    This means that we have no elemental damage output if you have no elemental gems in your blood star items.

    How is this possible? What's the point in these stats them?
    You either give us the elemental damage base stats on every blood item.
    Or remove the % elemental damage base stats, buffs/procs and give us better general stats.

    I still think, in my opinion, we need to stop with this whole elemental damage system.
    It's confusing, complicated and not clear enough in how it works.

    Just go back to using normal gear for bosses.

    Also apparently elemental items have invisible item descriptions stats.
    Can you guys please fix this? Transparency is important.

    Name:  IMG_20250227_094152.jpg
Views: 184
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    This Status have 35% Nature Damage ,Some.People said this damage it means if u have 1M damage ,350K Nature and 650 Normal Damage ,and Idk this opinion is true or not , need explanation STS for this issue Thanks

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    Quote Originally Posted by Danielwij23 View Post
    Name:  IMG_20250227_094152.jpg
Views: 184
Size:  279.6 KB

    This Status have 35% Nature Damage ,Some.People said this damage it means if u have 1M damage ,350K Nature and 650 Normal Damage ,and Idk this opinion is true or not , need explanation STS for this issue Thanks
    I know weapon has elemental damage.
    I'm talking about the other 7 blood star items.

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    Blood star set 8/8 should be stronger than SB set 8/8.
    Or stronger than mix 3/3 blood star, 3/3 SB and immortal bracelet.

    It's lvl 86 arcane items for a reason.
    Arcane items should be better than lvl 86 mythic items.
    Just pure logic.

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    Quote Originally Posted by Wizzzaq View Post
    Blood star set 8/8 should be stronger than SB set 8/8.
    Or stronger than mix 3/3 blood star, 3/3 SB and immortal bracelet.

    It's lvl 86 arcane items for a reason.
    Arcane items should be better than lvl 86 mythic items.
    Just pure logic.
    -1
    ItÂ’s more fun to have more options than 1 super op set.

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    Quote Originally Posted by Wizzzaq View Post
    Blood star set 8/8 should be stronger than SB set 8/8.
    Or stronger than mix 3/3 blood star, 3/3 SB and immortal bracelet.

    It's lvl 86 arcane items for a reason.
    Arcane items should be better than lvl 86 mythic items.
    Just pure logic.
    It is already stronger in terms of proc and stats.
    It is cool to have the need of getting multiple set who can work together.

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    Default Blood set 8/8 missing very important buff



    Blood set missing 15% chance to remove rot slime fatal fungi and star blight toxin what yall think cause i think some people will have hard time dealing with toxins with pure 8/8 set and need to use special antidotes


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    Last edited by Americanarmy; 03-01-2025 at 12:42 AM.

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    Quote Originally Posted by Americanarmy View Post


    Blood set missing 15% chance to remove rot slime fatal fungi and star blight toxin what yall think cause iam having hard time dealing with toxins with pure 8/8 set and need to use special antidotes


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    Calm bro ,still have Gun n Staff Blood to launching

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    Quote Originally Posted by Danielwij23 View Post
    Calm bro ,still have Gun n Staff Blood to launching
    Yes yes i see correct


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    Default Tweaks for Full Blood (8/8)

    Hi,

    I have compared Full Blood (8/8) to a mix of Blood/SB (which I call a hybrid set), and I believe Full Blood could use a little tweaking:

    1. Add +9% Crit Chance to the Blood Amulet stats
    (warrior needs that)
    - The SB amulet has +9%, so the Blood one should have it too.
    - With the hybrid set, I can reach 98% Crit Chance, while Full Blood caps at 85%, which makes a noticeable difference.

    2. Add Elemental DoT to the Blood Belt
    - I’m still trying to figure out the best use for the Blood Belt’s proc.
    - If you added an Elemental DoT to the belt, it would synergize with the % Elemental Damage on Blood pieces. There could also be a rule that the DoT remains active only in the 8/8 set.

    If nothing changes, that’s okay—I can always use the hybrid set. But I thought it was worth suggesting something to improve Full Blood a little. More info (images, details of sets) sent in PM.

    Thanks!

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    so in your test, the build of 3/3 blood + 3/3 sb wins vs the blood 8/8?
    its sad for me because I waste gold in the 8/8 blood set then...

    maybe if they add like 2% stats to every piece should work better than the hydrid set? I think Chessbunny said that the 8/8 blood set wouldn't have any more buff, so :/

    (I like so much the 8/8 build to be honest, don't lose hope)

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    Quote Originally Posted by Yuggernaut View Post
    so in your test, the build of 3/3 blood + 3/3 sb wins vs the blood 8/8?
    its sad for me because I waste gold in the 8/8 blood set then...

    maybe if they add like 2% stats to every piece should work better than the hydrid set? I think Chessbunny said that the 8/8 blood set wouldn't have any more buff, so :/

    (I like so much the 8/8 build to be honest, don't lose hope)
    Yes, both of my sets have the same EBD awaken and the same gems, and I was using the same method to proc things. The difference is not big—I could kill Lb Orrick/Hydra about 2–3 seconds slower with full blood set. So, the Nature Damage from Full Blood is working hard to narrow the gap in stats. I believe that if these suggestions were implemented, Full Blood (war class) would reach the power of the hybrid set or be slightly stronger. That would be fun.

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    I want to mention, again, the amulet will never proc in pvp if you keep the mechanic of multiple kills for proc. It should be damage like everything else.

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    Default Feedback: Arcane Blood Star Equipment and Set

    Quote Originally Posted by dmqp View Post
    Yes, both of my sets have the same EBD awaken and the same gems, and I was using the same method to proc things. The difference is not big—I could kill Lb Orrick/Hydra about 2–3 seconds slower with full blood set. So, the Nature Damage from Full Blood is working hard to narrow the gap in stats. I believe that if these suggestions were implemented, Full Blood (war class) would reach the power of the hybrid set or be slightly stronger. That would be fun.
    For me full 8/8 blood is stronger then 3/3sb 3/3blood-immortal i just proc cosmic buff and immortal brace then swap to 8/8blood proc all of it and i do 2-15 mill more dmg then blood/sb hybrid set and i dont have dex% on my 8/8 blood just boss and elite dmg and all flawless/corruption 50/50 and this on rogue also i get 1.5m base dmg stats by proc cosmic buff then procing krak bow belt then swaping to bld/star set insane tik dmg from krak bow on hedo but bow proc short so i normally use it on last phase of hedo i just do solo ebp with cosmic/immortal buff and 8/8blood and moonshade curse then last phase use kraken and boss ability


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    Quote Originally Posted by Americanarmy View Post
    For me full 8/8 blood is stronger then 3/3sb 3/3blood-immortal i just proc cosmic buff and immortal brace then swap to 8/8blood proc all of it and i do 2-15 mill more dmg then blood/sb hybrid set and i dont have dex% on my 8/8 blood just boss and elite dmg and all flawless/corruption 50/50 and this on rogue also i get 1.5m base dmg stats by proc cosmic buff then procing krak bow belt then swaping to bld/star set insane tik dmg from krak bow on hedo but bow proc short so i normally use it on last phase of hedo i just do solo ebp with cosmic/immortal buff and 8/8blood and moonshade curse then last phase use kraken and boss ability


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    Interesting. It’s the opposite for me. The boss ability is great for spotting differences. When I use a hybrid set, my explosions deal greater damage. (For example, when a full Blood set reaches a maximum explosion damage of 16M, the hybrid set can reach 17M). The same applies to the DoT from the chain—I see slightly higher numbers with the hybrid set. Both sets use Eye gems and Boss Breaker jewels, and both have almost identical awakes.

    It’s been some time, and I’ve gotten used to the hybrid set. I’m not using an 8/8 Blood set anywhere, just those 4-5 good pieces for their procs. My Blood set has to be from a Wish. :-)

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    Quote Originally Posted by dmqp View Post
    Interesting. It’s the opposite for me. The boss ability is great for spotting differences. When I use a hybrid set, my explosions deal greater damage. (For example, when a full Blood set reaches a maximum explosion damage of 16M, the hybrid set can reach 17M). The same applies to the DoT from the chain—I see slightly higher numbers with the hybrid set. Both sets use Eye gems and Boss Breaker jewels, and both have almost identical awakes.

    It’s been some time, and I’ve gotten used to the hybrid set. I’m not using an 8/8 Blood set anywhere, just those 4-5 good pieces for their procs. My Blood set has to be from a Wish. :-)
    Lol i send u pic of my set in pm


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    Quote Originally Posted by capeo View Post
    I want to mention, again, the amulet will never proc in pvp if you keep the mechanic of multiple kills for proc. It should be damage like everything else.
    I'll just bump this, please do consider this @Cinco @asommers

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