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  Click here to go to the first Dev post in this thread.   Thread: The Community Deserves Better

  1. #181
    Senior Member |Ares|'s Avatar
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    Quote Originally Posted by Ooozer View Post
    Best advertising when they change for few hours the damage output dealt by players and the mobs health/ddamage.
    They use this thing every time an event start.
    First fps manipulation, they drop fps of game on purpose. Second they increase for few hours( until players feel comfortable with the new changes and scams) with the mobs that are harder than elder woods. If someone don t belive me just try look on the upcoming event that is in 2 days. Look first hours when people buy/sell new things, mobs damage/health, fps drop. For that we get SHUTDOWNS, to fix back the game. Also crate drops related to this too. First hours the adds are good, after they are inexisted.
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  2. #182
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    Quote Originally Posted by |Ares| View Post
    Ohhhh... well
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    Go to work don t milk others money .... Mc hire crew member perfect for you

  3. #183
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    Quote Originally Posted by Ooozer View Post
    Go to work don t milk others money .... Mc hire crew member perfect for you
    I don't speak word salad sorry

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    They clearly don't care about pvp when they give rogue an immune shield you can just tap. Wars do too much damage but if you nerf jugg and damage war will just be useless. Decent rogues/wars still nuke tanks through jugg if anything the constant healing shield is the problem not jugg. Mages are by far the most gutted in pvp rn, they can barely kill rogues and stand no chance against a war.


    I think they should add altered stats for all immunities in pvp like they do with other procs. And also tone down blood wep damage in pvp.

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    also any weps with pull(rusk sword, Sb aegis, Krak aegis) just ruin any skill involved in pvp, just mindless tapping.

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    Quote Originally Posted by presp600 View Post
    They clearly don't care about pvp when they give rogue an immune shield you can just tap. Wars do too much damage but if you nerf jugg and damage war will just be useless. Decent rogues/wars still nuke tanks through jugg if anything the constant healing shield is the problem not jugg. Mages are by far the most gutted in pvp rn, they can barely kill rogues and stand no chance against a war.


    I think they should add altered stats for all immunities in pvp like they do with other procs. And also tone down blood wep damage in pvp.
    If you read up what Cinco said, their priority is not PVP they don’t care. Their priority is PVE nothing else.


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    Quote Originally Posted by Darkrai View Post
    They would need to massively overhaul the new player experience. Its absolutely dog****
    New player experience doesn't exist in this game. I have 3 players on friend list who started 3 weeks ago stopped before they hit level 70. Never to be seen online again. Crazy part is I was helping them too.

    It's surprising to see, but this game seems to not want f2p at all. They have no interest in vendor systems/rewards. Considering the amount of farming done and time played, there is no means to get rewarded for it other than hoping some whale to loot an item to buy or for f2p to buy key chests loosing all your gold attempting to open a locked chest (which has no guarantee of desired loot once again)

  8. #188
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    Default Craft Slot, Inventory Slot, Auction Slot

    Is there any plans to change or reduce the burden of obtaining these slots? Prices for these slots are entirely plat user based and it's getting out of hand.

    Can we try and implement positive changes which will eventually lead to less frustration for players? There's already enough of items, elix, awakens behind plat. I don't think any one wants more.

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    Is there any plans to change or reduce the burden of obtaining these slots? Before the OG players were able to obtain alot of these way easily through tokens and rewards. Right now I'm sitting at 1000 slots and I find it not enough considering the amount of stash/inventory getting maxed out with vanities and items. I can't imagine playing with no 1000 slots and craft slots and auction slots.

    Prices for these slots are entirely plat user based and it's getting out of hand.

    Can we try and implement positive changes which will eventually lead to less frustration for players? There's already enough of items, elix, awakens behind plat. I don't think any one wants more.
    Last edited by SwiftAce; 03-16-2025 at 06:23 PM. Reason: Merged from Suggestions

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  11. #190
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    Default Post about the Hotbar slots, Inventory slots taken down?

    Merged threads i see.
    Last edited by SwiftAce; 03-16-2025 at 06:23 PM. Reason: They merged all 3 posts from different threads. Hmmm

  12. #191
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    +1 for number #2 I'm inbalance in classes mages definitely need to be built to be a solo priority heavy hitters in pve all the rest are personal and I'm not sure I agree not saying their wrong just I don't see it or looked into it pay to win is definitely not a thing here.

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    Quote Originally Posted by merlintrue View Post
    +1 for number #2 I'm inbalance in classes mages definitely need to be built to be a solo priority heavy hitters in pve all the rest are personal and I'm not sure I agree not saying their wrong just I don't see it or looked into it pay to win is definitely not a thing here.
    The issue with this game pay to win is that it is not just about winning.
    Only the plat locked gear is usable at this point it is pay to enjoy.
    Because leeching other players for more than 10000 runs in the same map to "catch up" on gear level that you will never be able to achieve by just playing the game.
    This game players spend more time in towns waiting for the perfect "merch" that is worth 5h+ of farming.
    For sure there is an issue when you look at the game state objectively.

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    Quote Originally Posted by Tekila View Post
    The issue with this game pay to win is that it is not just about winning.
    Only the plat locked gear is usable at this point it is pay to enjoy.
    Because leeching other players for more than 10000 runs in the same map to "catch up" on gear level that you will never be able to achieve by just playing the game.
    This game players spend more time in towns waiting for the perfect "merch" that is worth 5h+ of farming.
    For sure there is an issue when you look at the game state objectively.

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    This!!


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    Quote Originally Posted by Read View Post
    New player experience doesn't exist in this game. I have 3 players on friend list who started 3 weeks ago stopped before they hit level 70. Never to be seen online again. Crazy part is I was helping them too.

    It's surprising to see, but this game seems to not want f2p at all. They have no interest in vendor systems/rewards. Considering the amount of farming done and time played, there is no means to get rewarded for it other than hoping some whale to loot an item to buy or for f2p to buy key chests loosing all your gold attempting to open a locked chest (which has no guarantee of desired loot once again)
    One way to help new players would be to have a separate map where they can farm lower GL% but a decent amount. The total GL must be capped as to avoiding exploits where 1.2k+ GL% players shouldn't be able to spam it and get more than a Indigo run for example. (High amount of GL in this map should not benefit at all, so it remains specifically for new players)

    Making the map only accessible to players with no speed sets or blood/latest equipment so it filters out any exploits and caters specifically only to those new players hitting 86 with terrible gear so they can catch up slowly but surely with like minded players.

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    Quote Originally Posted by SwiftAce View Post
    Is there any plans to change or reduce the burden of obtaining these slots? Prices for these slots are entirely plat user based and it's getting out of hand.

    Can we try and implement positive changes which will eventually lead to less frustration for players? There's already enough of items, elix, awakens behind plat. I don't think any one wants more.

    if they gnna refund my plat I spent to max slots and other player that did this ok sure

  19. #196
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    I fully agree with the concerns raised in this thread, and I strongly believe that STS should prioritize these issues, as the current state of the game is becoming increasingly unbalanced.

    Requiring eight players to open a CTF match is simply unreasonable. Literally ridiculous and makes no sense.

    Additionally, there’s been a noticeable shift of players (including lots of my friends) migrating from rogue and mage to warrior, as many believe that playing as a warrior makes the game “just easier”—especially in PvP. Warriors are frequently seen one-tapping other classes while simultaneously tanking massive amounts of damage, even from top-geared rogues and mages. This imbalance is glaring. Four top-geared rogues should not struggle to take down a single warrior, yet with Jugg, healing, and procs, a warrior can solo all four. This needs urgent attention.


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    Quote Originally Posted by Goldencry View Post
    I fully agree with the concerns raised in this thread, and I strongly believe that STS should prioritize these issues, as the current state of the game is becoming increasingly unbalanced.

    Requiring eight players to open a CTF match is simply unreasonable. Literally ridiculous and makes no sense.

    Additionally, there’s been a noticeable shift of players (including lots of my friends) migrating from rogue and mage to warrior, as many believe that playing as a warrior makes the game “just easier”—especially in PvP. Warriors are frequently seen one-tapping other classes while simultaneously tanking massive amounts of damage, even from top-geared rogues and mages. This imbalance is glaring. Four top-geared rogues should not struggle to take down a single warrior, yet with Jugg, healing, and procs, a warrior can solo all four. This needs urgent attention.


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    You know, long ago when rogues ruled AL as best class for years. Mages and warriors alike complained about such unfairness and you know what the rogues said? “Just make a rogue”. I would like to give the same advice and just make a warrior but I don’t play endgame much anymore… they just need to nerf haste.


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    Quote Originally Posted by THE GOLDEN KING View Post
    You know, long ago when rogues ruled AL as best class for years. Mages and warriors alike complained about such unfairness and you know what the rogues said? “Just make a rogue”. I would like to give the same advice and just make a warrior but I don’t play endgame much anymore… they just need to nerf haste.


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    I don’t get your little moral story if, in the end, you just agreed that they really need a nerf .

    Also, a problem once does not have to be a problem again. Thinking the way you do, nothing will ever improve.


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    Quote Originally Posted by Goldencry View Post
    I don’t get your little moral story if, in the end, you just agreed that they really need a nerf .

    Also, a problem once does not have to be a problem again. Thinking the way you do, nothing will ever improve.


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    Hopefully your problem gets resolved.


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    Quote Originally Posted by KenCarson View Post
    if they gnna refund my plat I spent to max slots and other player that did this ok sure
    Since you decided to purchase Platinum for slots, your concern is understandable. However it's important to understand that Spacetime Studios' Terms of Service clearly state that all Platinum/Pearl purchases are final and non-refundable. Specifically, the ToS says: "All Platinum/Pearl purchases and items purchased within the in-game store using Platinum/Pearls are non-refundable."

    This means that, even with changes to the game, Spacetime is not legally required to issue refunds. While it's understandable to be frustrated, the decision to buy Platinum was voluntary and completely your intention. I haven't purchased a single plat to max out on slots for example therefore refunds aren't part of the developers obligation according to the ToS.

    It's kinda important that we consider the new player experience and not completely disregard it. Perhaps a dual system could be implemented: Platinum could still be an instantaneous option to max out slots, while there could also be a free-t0-play option requiring grinding and time, like it was before. This way, we can balance the needs of old players and newcomers.

    If the focus is more on providing suggestions to improve the game, it would benefit everyone. Rather than expecting refunds on this issue, which aren’t legally required. As TOS mentions "The terms for redeeming Platinum/Pearls can be changed at any time without notice".

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