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Thread: Endgame warriors + Haste in pvp

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    Default Endgame warriors + Haste in pvp

    I’m making this thread to address the issue of no haste cap in PvP and the unfairness of warriors being completely immortal having No cool downs for any of their skills. A lot of the current pets have haste in their stats along with the haste passive + haste awakes on certain gear and then that same haste is tripled by procs on the blood gear and having a T7 pet. This means that in PvP warriors can spam skills infinitely and it’s extremely difficult beyond belief to kill them. Horn of renewal heal shield lasts 6.5 seconds with a certain skill perk and the amount of time it takes for warriors to cool down this skill takes under 3 seconds. Recycling heals and having an unbreakable shield throughout the entire TDM match. Juggernaut is another Skill they can repeatedly use because the cool down is so short there might as well not even be one. This means there’s no way to kill a warrior, they can’t be stunned/frozen since juggernaut removes every debuff, they also continuously heal because of juggernaut, and then combine that with a 6.5 second immortal shield that comes from their heal. Something needs to be done regarding no haste cap in PvP, along with warriors being able to have an infinite shield, the same way that warriors can’t give their shield to their teammates every heal because there’s a cd on it, there should be a cd for them as well.

    Sincerely, you’re cute cheerleader, Glitory.

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    +1


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    A great suggestion, I think anyways is to remove awakes from PVP and just leave them for PVE. There’s more to this but I think it would be a nice start. Honor PvP is cool, but everyone being the same is well… but more variety of gear+ Leaderboard/Rewards would be a nice bonus.


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    Quote Originally Posted by Lovelightning12 View Post
    I’m making this thread to address the issue of no haste cap in PvP and the unfairness of warriors being completely immortal having No cool downs for any of their skills. A lot of the current pets have haste in their stats along with the haste passive + haste awakes on certain gear and then that same haste is tripled by procs on the blood gear and having a T7 pet. This means that in PvP warriors can spam skills infinitely and it’s extremely difficult beyond belief to kill them. Horn of renewal heal shield lasts 6.5 seconds with a certain skill perk and the amount of time it takes for warriors to cool down this skill takes under 3 seconds. Recycling heals and having an unbreakable shield throughout the entire TDM match. Juggernaut is another Skill they can repeatedly use because the cool down is so short there might as well not even be one. This means there’s no way to kill a warrior, they can’t be stunned/frozen since juggernaut removes every debuff, they also continuously heal because of juggernaut, and then combine that with a 6.5 second immortal shield that comes from their heal. Something needs to be done regarding no haste cap in PvP, along with warriors being able to have an infinite shield, the same way that warriors can’t give their shield to their teammates every heal because there’s a cd on it, there should be a cd for them as well.

    Sincerely, you’re cute cheerleader, Glitory.
    I agree 100%


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    War damage and heal CD needs a nerf, I don't think Jugg needs to be touched if both of those get nerfed. Rogues do enough damage to kill tanks, while mages have become completely useless. Heal bubble is 4.5s not 6.5s btw.

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    Quote Originally Posted by THE GOLDEN KING View Post
    A great suggestion, I think anyways is to remove awakes from PVP and just leave them for PVE. There’s more to this but I think it would be a nice start. Honor PvP is cool, but everyone being the same is well… but more variety of gear+ Leaderboard/Rewards would be a nice bonus.


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    -1000 to this, awakens add a fair way for people to get better stats and do better in zones. The haste at high levels is an issue, so it’s either alter the skills or alter haste to improve this


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    Awakes and haste have very little to do with each other

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    I think Haste is capped at 80% now. Maybe they need to cap it at a lower amount if you want to kill wars. Personally I would prefer a damage nerf in pvp over haste nerf. Wars are supposed to survive. Killing has been fun but not necessary.

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    Quote Originally Posted by capeo View Post
    I think Haste is capped at 80% now. Maybe they need to cap it at a lower amount if you want to kill wars. Personally I would prefer a damage nerf in pvp over haste nerf. Wars are supposed to survive. Killing has been fun but not necessary.
    +1


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    6.5 sec shield is new to me

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    warriors need to keep defense, but remove damage, so that they turn into classic tanks. or rework skills, so that there is a choice: either you play as a damage dealer with low def, or you play as a tank.

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    Quote Originally Posted by DjonLee View Post
    warriors need to keep defense, but remove damage, so that they turn into classic tanks. or rework skills, so that there is a choice: either you play as a damage dealer with low def, or you play as a tank.
    I agree on this wars arent supposed deal insane dmg this is only game that i see that happening and only class i can say has high health and dmg is berskee class but they sacrifce hp on skill activation and sacrfice hp for increased dmg


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    Half of the community has switched to tank class because of how unfair it is to play against them, need a nerf asap

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