I respecced to it today after the patch to test it. It works, but only once you're able to actually click it (which isn't right away). It's basically completely worthless, IMO. It's really only useful in a "best case one-on-one" scenario, otherwise it doens't do much to mitigate damage and it's cooldown is far too long to have it slotted. After one match using it, I respeced back out.
I just tested it. It works, but it doesn't do much against the fb/vs/stomp combo because they are chaining all the the snares together and you can't activate it through the stomp stun. Also, teams spam charged fb so even if you use it to counter one, the next sticks. So you have to eat the first stun, or burn ub, for one.
I suggest just giving ub full stun/snare immunity. Snare in this game are way too op because they also do tons of damage. Also, you lose the charge of utility of ub because you are save it as a snare breaker. Thus, in most cases you're only getting the 15 sec buff. Ub also has the longest cooldown in the game.
Last edited by Blaquehaaart; 04-26-2012 at 09:23 PM.
I kinda like the multiple push combos.
From what I've seen, you only get pushed a really long distance if you let the leap hit you after the FB and VS. If you keep out of the 6m range of the leap then you only get pushed back half as far (approx 12 - 15m).....which imo adds an extra strategic element to the game play.
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