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    Default Damage contribution from Dex/Int point

    Hey sorcerers,

    I have summarized a bit below data from my lvl 26 sorcerer in total nude fashion:

    Dex Damage Contribution
    10 0.05
    20 0.055
    50 0.056
    70 0.054285714
    100 0.055
    130 0.055384615
    150 0.055333333
    175 0.055428571

    Int Damage Contribution
    10 0.02
    20 0.025
    50 0.026
    70 0.028571429
    100 0.03
    130 0.033076923
    150 0.034
    175 0.057714286

    Then a graph to show:

    Name:  graph.JPG
Views: 1337
Size:  71.8 KB

    If my data is correct, this shows that per Dex/Int point contribution to Damage will change depending on the amount and can easily say that:

    For Dex: It delivers best Damage contribution when you added 50 Dex points - 0.056 per Dex point
    For Int: It delivers best Damage contribution when you added 175 Int points - 0.0577 per Int point (Still Int higher at this stage)

    I haven't try with additional INT/DEX points given from other stuffs (Helms/Armors bla bla bla) and it might gives a totally different look! This is just base points and might not be useful.

    Feel free to have your advice accordingly.

    Hope this helps.

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