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    Quote Originally Posted by wvhills View Post
    Here's my point: Do you have an end game toon of each class? I know you have a mage and warrior so you may have a rogue as well. Take some time over the next 3 days and play each until you get a combined 1000 kills and deaths on each toon then look at your kdr on each. I will almost guarantee you that the kdr on your warrior will be a lot better than ur rogue and ur rogues will be better than ur mages. You'll be the same pvper, with the same knowledge of the game but the difference is the class ur playing.
    Your KDR might be different and that makes total sense. Now if you had a leaderboard for damage done though, your Sorcerer should be way ahead of the other two classes, barring your play style and build not putting you in any area of effect situations.

    Here's the thing, at their core, Mages are the AOE kings, so they will never do as much damage 1v1 as a Rogue. All their AOE abilities damage takes in to account that they can hit 3-10 targets, so per target the damage is much lower. That can't change, we can't give their Fireball the same damage per target at Aimed Shot for Rogues, or they would be broken.

    Because we wanted the Rogues to have the highest single target damage, Mages single target abilities can be upgraded to have AOE and crowd control effects instead, but not as high damage as Rogue single target abilities.

    AL PvP is not balanced for 1v1 and never will be, because it would take too much of the class flavor out of the game.

    In 5v5 PvP (and to a large degree, PvE), this is how we see the classes:

    Warrior - The tank, front line of the fight. The first to go in and bait out powerful abilities and cooldowns of the enemy team. The flag runner and the one to prevent the enemies from getting to the back line team members (this part is where the Warrior kind of fails currently in PvP, since Taunt doesn't work on players).

    Sorcerer - The artillery, second line of the battle, able to sustain damage over the entire enemy team for an extended period of time, and selectively crowd control enemies that try to break through or are the chosen target of the team.

    Rogue - The assassin, last to enter the fight. Sneaks in late in the fight and starts to pick off single high value targets, i.e other Rogues, Sorcerers, flag runners

    So yeah, Rogues being powerful in 1v1 is no accident. Warriors also have a slight advantage in 1v1 simply because they are so beefy that it's hard to kill them by yourself before they are able to whittle you down.

    A flaw currently is that we don't have leaderboards for things such as total damage output in PvP (which I'm convinced a good Sorcerer would lead), so we're pushing everyone to focus on KDR which automatically means Rogues (killsteal...securers, hey it's their job) and Warriors (don't die as much) will feel like they're doing better in PvP than Sorcerers.

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