Quote Originally Posted by mstj View Post
Off topic, however.

Actually when a mage has mana heal and actually heal all party, the party becomes really strong. Now warrior's health and armor is never enough to tank, rogue's mana is never enough to use all dmg skills too. Mage's heal secure all party's life and increase dmg output by letting rogues use their skills, not just dps. And also good for mages themselves for mana regen. It gives only about 10% of mana back, so the more heal the better for everyone.

The problem is that the mage gets aggro from healing and got killed.

So when I play warrior, as soon as a mage heals I wrap a shield on the mage and use a taunt skill to get back aggro.
Other problems are that not many warriors know about this, and people don't help each other as a party.
We know now...party me...I'll help.

My AL characters:
Warrior: Tooootall
Sorcerer: Tootallll
Rogue: Lillllbitt