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Thread: Damage and Shield behaviour - How they work...(For my sorcerer friends)

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    Senior Member Linkincena's Avatar
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    Default Damage and Shield behaviour - How they work...(For my sorcerer friends)

    The Balance between Dexterity and Intelligence is important as they affect damage... so I have made this Table for our sorcerer friends to see how it is affecting health and damage... Which makes it easier to decide best spec....
    180 Skill points available ... Observe how Damage,Bonus Damage and Output Dmg (Bonus*Dmg=Bonus Dmg multiplied by Dmg value) behave while distributing skill points...
    Green color in column shows highest and Red shows the lowest value for a parcticular spec...
    U can give your inputs ... so that if there is a mistake in table it can be corrected... (This table is made in excel)
    All Values are without armor and weapons or passives... Also find below Arcane Shield protection value behavior with Strength and Intell...

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    Below is Hybrid behavior of Dex and Intell on Base stat damage
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    Using this You can decide to become:-
    Tank Sorcerer : Fast movement(Passive movement max),Tank (Full strength)
    Spear Sorcerer: Max Damage(Intell,Passive dmg & Knowledge max)-With Ice,Lightning,Time Shift,Fireball
    n many more types ^_^ ...
    More suggestions to improve it are most welcome..
    Last edited by Linkincena; 05-16-2013 at 12:12 AM.

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