Sorry for de-railing the discussion with my SWtOR example. I myself just love to whole Star Wars as a genre and I'm personally glad how they stepped away from their destruction and turned the game around from a total failure to an MMO with slight hope - but isn't Star Wars always about hope ?
Exactly. As STS is still one of the smallest fish in the big mobile gaming develeoper pond, they should try to do the same Amnesia and DayZ did on PC. As u mentioned though, PL is considered as a breakthrough on mobile gaming but as the mobile players are considered more casual than PC gamers, one innovative breakthrough isn't yet enough as it happened before mobile gaming became more "serious" business. STS needs to find a way to bond the gamers, when thinking in a wide scale, and I myself see the solutions to be innovative regarding mobile gaming technology and and to actually care about their players on community level. They already had that and I see no reason why they can't do it again. I can't believe how they turned into "Zynga" as they aren't big enough organization to compete against the big gaming companies in terms of launching new games. Possibly they thought the mobile gaming's casuality to be an issue and because of that turned into their current strategy while they should have kept doing on what they were doing. Being innovative and bonding with their customers.
Yes, as mobile gaming is more casual, the consumer's opinions change more quickly and errors begin to show sooner than they show in PC games. But, this can also be an advantage to mobile game studios as the errors are shown more quickly they can correct to the errors more quickly. Too bad this hasn't been shown on STS side. And as u said long time ago, with every generation of new players, the average skill decreases. As STS can't keep hold of their oldest customers on PL (I started playing PL on November 2010 and recently quit) the average skill level decreases more rapidly. This affects mostly to the oldies who get frustrated with the new generation of players who don't know their roles within their classes and do not know the running/boss strategies etc. I myself took this issue in a thread some time ago (I'll post link to it in here as I find it). PL's current maps are more or less designed to be run on elixir. As the BSM (BlackSmoke Mountain) arrived I wasn't able to clear the first map of the new campaign with a random team as the first boss was too powerful for our unorganized team. It took me finally a guild run with Unity to clear the maps as the random games weren't able to kill the boss with me no matter how I tried to tell them the straregy. The daily blessings and daily elixir are the few main reasons I also blame the dramatic average skill drop as the newest players get accustomed to running with elixirs on the very first day.
Edit: Here's the link to my thread: http://www.spacetimestudios.com/show...d-the-End-Game. The post is made mostly out of elixirs and how they ruin the true game experience and decreases the average skill level and how IMO end game has turned P2P and P2W format.
But about the community. STS just needs to acknowledge us and listen to us to gain back our trust. PvP issues would have long ago been fixed if STS had listened to the community and made those changes. Even though time has passed and there will never be same era again as 2010-2012 was in this game, but it doesn't mean all hope is lost. We as a community just want to be acknowledged and listened.
And I do apologize for possible grammatic errors. English is not my mother tongue and few errors inevitably sneak to my posts.
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