Upcoming Gale Force changes, thoughts?
- Normal Gale Force can now hit up to 6 enemies, instead of only 4
- Charged Gale Force can now hit up to 8 enemies, instead of only 4
- Protective Current now grants 50% extra Armor instead of 25% Dodge and lasts 4 seconds instead of 3
- Speed of Wind upgrade will now make a non-charged Gale Force move the sorcerer backwards rapidly for a few seconds. Charged version will still give the 25% movement speed buff
Bookmarks