I realize that our critical and dodge stats are written as percentage. Any good rogue can reach 40% dodge at level 31.
So if level 71 caps is introduced, isn't the rogue can reach 100% on dodge stats? This percentage system doesn't make sense for me because by level 71, rogue can't be hit at all. Same things can happen with critical.

A value (like our str,dex,health, etc) system would be more suitable for crits and dodge IMHO. And percentage should only be used in skill buff (razor shield) and things that 100% isn't the maximum value (bonus damage).


Urgh, spelling error on thread title. Don't hate me please.