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Thread: Solution to fix the issue of rogues being OP in PvE

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    Luminary Poster Energizeric's Avatar
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    Default Solution to fix the issue of rogues being OP in PvE

    We have all noticed that rogues are overpowered in PvE. All of the timed runs leaderboards are dominated by rogues, and there are even some all rogue teams on those leaderboards. But you never see an all sorcerer or all warrior team. And even mixed teams tend to be 3 rogues plus a warrior or sorcerer.

    The reason is that rogues deal the most damage by far, so they can finish the dungeons much quicker. The downside to rogues in PvP is that their healing capacity is not as good as the other classes, and they cannot regenerate their own mana. However, in PvE they can just spam potions to solve both of those issues.

    This also gives them a big financial advantage as they can farm elite dungeons solo while other classes must search for a party to farm with. More farming = more elite drops = more gold.

    The solution to fixing this is putting a cooldown on potions, just like there is on skills. Maybe you can only use a potion once every 5 seconds (or some other number, this would have to be tested by STS). But all classes spam potions, not only rogues, especially in elite dungeons as there is no other way to survive.

    If STS were to implement the following changes, this would fix that issue as well:

    1) Add a 5 second cooldown for potions (both health and mana combined, i.e. if you use a health potion, you cannot then use a mana potion until you wait 5 seconds). This makes sense as a person can only drink a potion so fast before they can then drink another.

    2) Nerf the damage dealt by elite mobs and bosses to the point that a warrior can easily survive with the 5 second potion cooldown, a sorcerer can survive with the 5 second cooldown in combination with using their heal skill, and rogues cannot survive without the help of a sorcerer or warrior to help with the healing.


    Making these changes will cause the following changes/fixes:

    1) All teams will now need a support character, either a warrior with HOR or a sorcerer with Lifegiver, and in some of the more difficult elite dungeons you will probably need 2 or 3 such players on your team.

    2) As a result, timed runs leaderboards will no longer be dominated by rogues, but instead mixed teams.

    3) This will eliminate the big advantage rogues have in the ability to solo elite dungeons. Now they too will have to find a party to farm with if they want to do elites.

    4) Many of us have complained that elite farming costs too much between the cost of potions and pet feeding. This will help save all players money as it will mean less gold spent on potions, and therefore players will be more encouraged to farm elite dungeons.
    Last edited by Energizeric; 08-23-2013 at 10:28 PM.

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