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Originally Posted by
WhoIsThis
I don't know how much you know about game development, but you have to understand what an undertaking a new engine would be - well, it would take years of development. The original PL engine took about $10 million (2010 USD) and 5 years to build. There are reasons why engine licensing has been enormously helpful for Indie game development these days. Unigine is a well known example as is Unity 3D. The Crytek series of engines have also been licensed to give a few examples. I wonder if the STS engine has been licensed. I'll have to look it up when I have the time.
That being said, a new engine is possible. It would involve transferring the assets over (things like gold). Other games have done it before. The big issue isn't that though - the big issue is, is the ROI going to be worth it?
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