So its been a long time since lvl 16 cap. 500HP on charged juggernaut was enough back then. Now, its lvl 36!! How about we bump the jugg a bit?

For example, change the jugg skill according to levels:

Lvl 2-15 Charged Jugg grants 250 HP
Lvl 16-20 Charged Jugg grants 320 HP
Lvl 21-25 Charged Jugg grants 420 HP
Lvl 26-30 Charged Jugg grants 520 HP
Lvl 31-35 Charged Jugg grants 620 HP
Lvl 36-40 Charged Jugg grants 720 HP
and so on..

Also, since the rogue and mage skills are getting powerful by the day, either a cut down on the cooldown or increase in damage reduction or both would be really helpful.

Was testing against a rogue with Mythic daggers the other day, (I had an Arcane Maul) Even with my Jug+VB active, the rogue could take down my HP way too easy.