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    Default Another "Your top three things that need fixin in pl?

    I think we need another one.
    Please write what you think needs fixing down.
    Ill go first:
    1.Rebalance pvp:
    Pvp and Ctf should be restored to their former glory and not have these long, "strategic" fights wiphich take less skill then before and the winners always being a tank (bear) or a healer (mage). This all happened because people were requesting nerfs on just birds for endgame when its really sets that need nerfing, its great and all for endgame but the other lower lvls suffered a lot. There are 2 possible cases to fix pvp, increase the dmg and unnerf buffs or nerf the overpowered classes and skills and increase the performance of the weaker classes.

    Bird: Bird used to be a fun class to use, now at most lvls of pvp an unexperienced bear can just beckon stomp a "pro" bird and he'll be dead. One reason for this is a lack of defence, birds evade needs to be fixed, bears evade and taunt didn't get nerfed at all. Due to the damage nerf lots of birds cant dish out enough damage to kill a fully armed tank or healer, much less a new unexperienced player. The solution to this is to unnerf buffs and pvp dmg or to give birds a buff damage increase like all the other classes. A major lack of defences and nukimg capabilties makes birds the weakest class at the moment and the one that needs the most improvement.

    Rhino: Rhinos are exceptional tanks with one problem, their extremely low damage (except those op 20 plat pack rhinos which ill get to later)mThe solution to this is to: unerf the damage nerf and give rhinos vitals force more critical chance, or replace/ improve the useless skills such as brute force,summon, and rhino might. Rhinos also need more aoe and a aoe combo. I suggest we replace summon with a 12m skill that works like hell scream and stuns the target while doing damage and make the second useless attack skill into something like stomp with more range and dmg and the combo name could be something like "paralyzed". Also the amount of mana a rhino uses up is ridiculous in a short amount of time so the skills should use less mana. Do to a lack of killing abilities, dmg, aoe and a huge mana usage rate, rhino is at the moment the second weakest class.

    Fox: The vixen ranger is a decent class at the moment and can kill any class besides bears. The main problems with this class is a lack of aoe skills/combos, a terrible way to unroot stuns and roots and lack of defense. To solve these problems, hypnotize and fox howl should be an aoe combo, hypnotize should target multiple opponents like a bears beckon and combined with howl there should be a 2 sec stun and the combo name should be something like "Shrieked". The solution to unrooting should be so for the first 3 seconds of evade, a fox should be unrootable or fox howl should unroot stuns and roots. Bandage needs some improvement as well, you should be able to use it in combat? Like a bird's blast shot, foxes hamstring should be able to pierce though a mages ms. Lack of defenses, small lack of aoe and little unrooting capabilities make fox the third weakest class in pvp.

    Mage: The mage is a great damage dealer and surviver. Its abit unfair how mages lost more then 50% of their critical ( but 60 critical is op) and at lvl 6 their critical should be something like 40. At the moment mages heal is op due to lack of damage dealing and the massive amount it heals in a short period of time at lvl 6. A small lack of critical, and powerful healing capabilities make mage the second strongest class in pvp

    Bear: Right now the is the king of pvp. Due to the damage nerf, these tanks have a MASSIVE advantage over all the other classes, its armour and hp are already high enough, but will all its dmg debuffs and a 60 dmg buff, bears are extremely overpowered especially with a op set like savage and plat pack. Bears were most unaffected by the nerfs, they also gained a HUGE advantage with their debuffs, 60 dmg buff(other classes have 30 or less), massive and armour, and unnerfed dodging abilites. Str plat packs and savage sets definitely need nerfing and if the plat packs do get nerfed, they should be able to be liquidated for plat/piece ex:hammer:15 plat, armour 10, helm 5. High attack power, high defence, high hp, and high dmg debuffs make bear by far the king of pvp.

    In conclusion, to solve pvp issues, things should be unnerfed or nerfed. For the lvl ranges since it is a 10 lvl difference, the damage dealt from a lower lvl player should be increased when attacking a higher lvl player, and when a higher lvl play attacks a lower lvl player, the damage should be decreased. This is what I came up with:1 lvl difference- damage dealt to higher player increased by 3% and damage taken reduced by 3%, add 3 each time the lvl goes up by 1. I hope sts takes this in consideration, this is a good way to solve problems like 71 vs 61, 51 vs 61, 30 vs 40, 20 vs 30, 1 vs 10 etc and higher lvls farming and teaming lower lvls.

    2.Fix endgame for the endgamers
    - Make the skills be at 7 or something
    -Unnerf op sets such as Savage

    3. Fix leaderboards
    There are SO many boosters on lbs its not even funny, I suggest remove the pvp and ctf KDR from leaderboards to disencourage boosting. Also toons thats get around 50% of their kills after 2500 kills from a single toon, (to prevent a loophole) toons that get something like 25% kills from
    One toon, 25% kills from another toon the 10% kills(x5) from 1 toon, or a kdr of over 100 once past 2500 kills should be removed from pvp and ctf leaderboards.

    Post ur top three thing now! Hopefully sts will pay Attention this time, don't give up on pl yet



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