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  Click here to go to the first Dev post in this thread.   Thread: Regarding Mythic and Arcane Items and the Dragon Enclave Expansion

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    Hey guys, you brought up some good points, but there are some things I would like to clear up a bit. I've been a player since season one; now that doesn't make me any more knowledgeable or right, but I've seen things develop over time. Let's cut to the chase:

    STS created a paradox when they started implementing mythic and arcane items. Of course these items were created to sell platinum so they can make money. This subject has been beaten to death so let's move on. The problem this created was that a certain, let's say "fortunate", few were able to obtain these items. While this did create an imbalance, it was not so apparent in the beginning, since these items were few and truly rare. As time progressed more items were introduced and the supply increased via enormous amount of plat spending and double chance drop events and so forth.. The players who ended up with the mythic and arcane items and created sets were the plat spenders or the OP players who had accumulated gold from farming countless hours. The players who were lucky enough to get that one or even two items, of course sold it before the price starting coming down.
    What this created was a class division, a "monopoly" if you will. These super OP players recognized each other and became friends, guild mates, party mates, etc. They farmed together because it was the most efficient way to make even more gold. Armed with elixirs they farmed most of the drops with unmatched efficiency, therefore reaping most of the gold in CS. By the time the average player had the ability to farm legendary items with any sort of efficiency, the prices were already deflated to a certain extent. Also merching was dominated by the same group of OP players. In the meantime, STS had to make the elite maps and bosses more challenging to promote more crate openings and not bore the OP players to sleep. This made the imbalance even worse, crippling the economy of AL.
    When STS acknowledged this problem, they had a juggling act on their hands. How could they even the playing field without upsetting their paying customers? They can't, it's too late; and whatever solution they come up with is temporary at best. Keeping balance and making money are a conflict of interest. The motivation to spend plat is to become OP or a step closer to that objective. With that being said, did you ever tell yourself you want to stop making money in real life or stop making gold in AL? I didn't think so. Therefore the cycle can only repeat itself even with new items.

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