I would like to share my PVE build which I have posted in my guild forum group sometimes ago:

Intro

As you all know, the new elite maps are much harder than those before. Squishy mages struggle to survive in these new maps. The focus of this build is to enhance mob control and survivability in the new elite maps. The build is slightly ‘untraditional’ as it includes ‘gale’, which may be dangerous to an elite party if it is not properly used.

The Build

Actives

5/5 Fire
Traditionally, mages do not use the ‘scotch upgrade’ (charged fireball reducing hit chance of 20%) because there is no point to reduce the hit chance of mobs which have already been stunned by your charged fireball. However, in the new elite maps, some powerful mobs are immune from being stunned by charged fireball, hopefully getting this upgrade can enhance the survivability of the whole party.

5/5 Gale
The reason I use gale is that ice becomes less effective in mob control in new elite maps. The mobs are now smarter and they tend to scatter instead of grouping together. As you may know, ice can only freeze a group of mobs when they are packed together. If I use ice, I can only freeze one to two mobs at one time (some mobs are even immune from being freezed!), unless a teammate has the cute whim brothers.
Gale has a lower damage but it can stun a large area of mobs. With the ‘make the enemy stay on the ground for 3 more seconds’ upgrade, you can make mobs stay on the ground for even longer time!
Another reason for using gale is that its charged attack is a move of dashing forward plus 50% armor boost, speed boost and it can stun the mobs surrounding the gale caster. This is particularly useful to running to the boss without dying.

4/5 Timeshift (No Time Bomb)
I think there is no need to explain the use of a clock. I dropped the ‘time bomb’ upgrade as its damage is insignificant in elites.

4/5 shield (No Displacement Wave)
A must-have for me.

5/5 ice
Someone said the ‘ice patch’ upgrade is useless. I dunno…I just keep it as I find it quite useful.

Passives

5/5 Agility
5/5 Knowledge
5/5 Might
2/5 Critical

Summary

This is a 5-skill build. I switch clock for ice at bosses. I also switch gale for ice if the rogue in party can use trap or someone has whim brothers which can pull the mobs together.

One point to note is that gale has to be used very carefully. A charged gale can make a tight group of mobs scattered. This will definitely piss off your teammates who try to pull the mobs together for fast killing.

I normally use ‘uncharged’ gale on mobs. As gale can push mobs forward, I usually circle around a group of mobs and use gale to push the archers towards the center of my clock. Please note that gale cannot push the mobs that have been stunned already. So what I do is to use gale to push the mobs to whatever direction you want and then stun them with charged fireballs.

This is my build and I find it quite useful in the new elite maps. It makes me and my teammates die less.

Feel free to give your comment.