---- Problems ----
1. The proc is undodgable. There is no way to dodge it.
2. The Shady & Surge arcane ability is very potent because it's DOT ticks are very fast, much faster than any dot aoe effects (inc. mythic bow proc).
3. The size of the circles is way too large. The CtF room hallways are smaller than the circles, so the DoT is unavoidable.
4. The DoTs (purple circle) can overlap, this is extremely overpowered in pvp as the DoTs of one circle can do around 6k damage every 10 seconds. Imagine five shady and surges DoTs, warriors will die in under 2 seconds.
5. It simply wipes teams out in the popular 5v5 clashes. When fighting a full geared team with arcane rings + 2 S&S, with equal gear on our side but without the Shady&Surge, we were being annihilated by the DoT plus the teams net damage output.
---- Suggestions ----
1. Make the circle DoTs moderately slower, around the same speed as the DoT from the mythic bow proc (1.5-2seconds). The diameter of the circle should be smaller, after all it only makes sense since there are like 3 DoT circles per AA.
2. The DoTs of the purple circles should not overlap (the green cirlce heals can overlap though). The overlapping DoT of 2 shady and surge can kill a tank in around 6 seconds currently which is quite stupid to be honest because it makes pvp more pet (or arcane) reliant.
The DoT of the purple cirlces should be exactly like the Elondrian Bush proc imo, whilst the green circles should be healing around 400 hp per second. This makes it less OP and actually gives the opposition a chance to attack.
Of course there will be controversy and heated debates against nerfs since people pay 60m+ for these but irregardless, the pet is just simply way too op in pvp even for an arcane rarity. I realise this is quite early to make huge conclusions but the pet has to be fixed/nerfed in the early release.
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