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    Quote Originally Posted by Carapace View Post
    I've had to make an adjustment to the Paracelsus Stone given some internal calculations. The idea and way it works are the same, however the base damage is now 2.0 instead of 1.5, to keep things playing nicely.

    so from the examples stated before:

    1 - 2 + 5.5 = 7.5
    2 - 2+ 7.5 = 9.5
    3 - 2 + 9.5 = 11.5

    etc

    This is across all gear, not per piece of gear. If you managed to slot everything you own (and give up all those stats?!?!) You would be looking at:

    15 * 2 + 5.5, or 35.5

    I think mathematically it doesn't balance out if you neglect your primary stat over these, and may end up having equal damage or less, I'm sure someone will figure it out

    Sorry for the changes, but I'm keeping everyone informed best as we can, as relevantly as we can within our means.

    -Carapace
    Please do it before it comes out because when people have there grimy little fingers on those gems (when its finalized I hope)...any changes will make these forums explode XD. Just like Bulwark's changes 1, 2 and a 3rd one..oh wait Nekros changes..oh and SnS....ah i'm also forgetting Singe...oh and finally arcane staff and *EDIT Elon Gun thx Firezmz *. Changes after the items are introduced....isn't logical..and a waisted effort for me and players. There is another term for this..but ill just say do as many changes as necessary befor these gems hit the live game.

    I don't care what these gems do or there stats....I just want a finalized item after they hit the market.
    Last edited by octavos; 10-14-2014 at 02:51 PM. Reason: thx Firezmz
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