Instead of having the same old lock situation, why don't we make a mythic armor quest? I think it would be really cool. Note: This is supposed to be really hard. And I'm bad at making stats.
Tarlok's return-A winter EventA few different things for this event:
  • Energy will be farmable between Halloween and Winter, but the the amount of points for each tier will be much higher.
  • The mythic armor quest will be available at platinum tier, along with some items or vanities.
  • A separate leaderboard will be available for people who cannot purchase energy kits as often as the main LB people do.

Tarlok's Belly of Treasure

  • Mage Version-->54 INT, 40 STR, and 20 DEX. 6.32% crit and dodge. 600 armor and 700 HP added.
  • Rogue Version-->54 DEX, 30 STR, and 30 INT. 800 mana, 500 armor, and 400 HP added.
  • Warrior Version-->64 STR, 20 INT, and 20 DEX. 1,000 armor added, 100 damage and DPS.
  • Has a chance to boost all major stats by 20, damage and DPS by 70, and HP by 200 for 10 seconds.

Tarlok's Mask of White Terror

  • Mage Version->60 INT, 45 STR, and 20 DEX. 10.00% crit and dodge. 400 armor and 700 HP added.
  • Rogue Version->60 DEX, 35 STR, and 25 INT. 900 mana, 400 armor and 500 HP added.
  • Warrior Version->70 STR, 20 INT, and 10 DEX. 1,000 armor added, and 150 damage and DPS.
  • Has a chance to create a gate that traps the opponent in for 5 seconds. The opponent loses half of their armor. Rarely procs.

Items needed for quest
  • 400 Rubies-Rubies are a new currency that drop in packs of 10. These are NOT tradable. They drop in Elite Nordr, Shuyal, and Tindirin.
  • 100 Elite Tindirin Bosses killed-You will be granted an Elite Golden Dragonscale chest for killing all these.
  • 200k gold-To pay the blacksmith.
  • 400 Hauntlet Coins
  • Defeat a Superboss in under 5 minutes-I'll explain later.

Feedback is appreciated!