I've always played my bear as a true tank, taking damage, taunting, crowd control, etc, and as such have had my skills setup to maximize my and my parties protections (buffs and debuffs) while not putting very many points into the slashes and none in heals.

When I respec'd to move some skill points around to take advantage of the new skill cap (6), I maxed all the same buffs/debuffs etc. Got me to thinking about how I would setup an "attack bear". A bear that does a lot of damage at the expense of the ability to take as much damage and/or protect the party.

I generally think I'd max all the slashes (since they now do good damage) but am uncertain what skills I would sacrifice. My first thought is what's listed below and is prioritized for damage and then self preservation (for a lvl 55 max), biggest dilema was where to spend final 7 points after maxing all the 6's. I'm looking for constructive input and justification.

Vengeful Slash - 6
Stomp - 6
Taunt - 1
Crippling Slash - 6
Rage - 6
Super Mega Slash - 6
Crushing Blow - 3
Restore - 0
Iron Blood - 6
Hell Scream - 3
Evade - 6
Beckon - 6

Thoughts?

Kraz