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Thread: The Lv 55 Pink Crafting Dilemma

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    Default The Lv 55 Pink Crafting Dilemma

    There seems to be a lot of concern over the "lose one attribute, gain another attribute" aspect in crafting lv 55 pink items. While we saw that this was a unique addition to the game, the realization of which attributes were being lost and which were gained is actually deterring players from creating these new pinks (thus defeating the point of crafting them altogether).

    For DEX/archer stuff: Sacrifice 6 damage per equip, gain 6 H/s + 2 dex per equip
    For INT/mage stuff: Sacrifice 8 M/s per equip, gain 8 H/s + 2 int per equip
    For STR/bear stuff: Sacrifice 6 dodge + 6 m/s per equip, gain 8 damage + 2 str + 2 armor + 2 h/s per equip


    We do note that crafting new lv 55 pinks helps make our weaknesses better by sacrificing our strengths; e.g. archer gains survivability, bear gains attack, mage gains survivability.

    But we feel that the crafted pinks hurt more than heal:

    • The dex/archer pinks have such a low defense that a 6 H/s gain over a loss of 6 damage doesn't even matter because archers will still die very easily.
    • The int/mage pinks lose out on M/s, which means mana shield, a skill very commonly used to ensure survivability in tough dungeons and bosses, is severely handicapped.
    • The str/bear pinks turn a mediocre damaging bear into an above-average mediocre damaging bear. The 32 damage gain pales in comparison to the 24 percent dodge loss, rendering the bear into a less useful tank (what he is supposed to do best).


    Because of these debilitating features of the new crafted pinks, many of us are reluctant to shell out the time, money, and effort into creating crafted pinks.

    We believe that another stat can be lost in place, or instead of stats being lost at all it can only be gained through lv 55 crafting:

    1. Dex/archer: Lose damage, but increase defense instead of H/s OR Increase defense only (no damage loss)
    2. Int/mage: Have the lv 55 lootable pinks have more damage (and no M/s), but increase M/s by sacrificing damage through crafting OR Increase damage only (no M/s loss)
    3. Str/bear: Have the lv 55 lootable pinks have more damage (and no Dodge), but increase Dodge by sacrificing damage through crafting OR Increase damage only (no Dodge loss)

    Those suggestions are just what I thought up on the spot, I'm sure other players may have much better suggestions than what I have stated. But case-in-point, we believe that the lv 55 crafted pinks should be more enticing to get. Thank you for your time.

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