Quote Originally Posted by Carapace View Post
Hey all!

We’ve been listening to feedback about Nekro, and that feedback has brought me to some ideas on how to improve him. Let's get started

- Nekro's Happiness bonus currently provides +15 all stats, +20 to primary, and +6 mana regen. This is a bit broad and not quite potent enough compared to other arcane's, given his crafting component. As such I'm proposing shifting these to +10 all stats, +30 to primary, and +8 mana regen. This brings the total for the primary stat up 5 points, without overdoing the stat bonuses. There has to be some give and take in this regard.

- Nekro receives a higher base damage then other pets in the game, including other arcane's. The overall net is the raw value of his damage base increases about 15% over other arcane pets at his level. This value then scales into the other abilities and damaging attacks, including his shield buff. This is a COMPONENT of how abilities and effects damage and the like are calculated, so it does not implicitly mean that he will "just be stronger than every other arcane, period" as each ability for every pet has their own calculations of relevance. This serves to help his shield absorption, and overall passive damage.

- Nekro's lvl 40+ passive attack now has a 15% chance to stun. This adheres to the normal stun immunity in PvP

- Nekro's Activated Ability Cooldown decreased from 40 seconds to 26 seconds

- Nekro's Activated Ability now additionally provides players with a 30% speed buff for 5 seconds. The intent here is that the defensive nature of his shield buff combined with the speed increase should save your butt in certain scenarios. Note that this is 5% more movement speed than you can acquire from speed elixirs and would apply a small boost even with the elixir active.

- Nekro's Activated Ability now deals more damage, as a result of his base attribute increase

- Nekro's passive attack rate has been increased from 1 attack every 2 seconds, to 1 attack every 1.8 seconds

- Fixed a bug related to his lvl 20-29 passive damage skill not doing its intended damage calculation

thoughts?
You say the proposed stat changed would bring the primary stat totals up by 5. 10+10+10+30=60. Currently its 15+15+15+20=65. So total primary stats would actually be going down 5