As the level cap grows, I think the only fair way to ensure new pets have sufficient oomph for endgame but will not be ridiculously OP at lower lvls is to give % based stat boosts: +5% to all stats (dex, str, int) or +7% primary stat, as examples. Lemon and Lime got me thinking, as their stats are poorer than event legendary pets (which is somewhat problematic given their AA is pretty much strictly for bosses. I still love mine though!).


I totally understand and support the need to not have a never-ending cycle of one-up-manship stats wise, as it will unbalance the game, and I think this could be a solution to ensure everyone is happy with a pet regardless of their level.

What do you think? We already use this system for crit and dmg so would it be that big an adjustment?