Results 1 to 8 of 8

Thread: Simple but effective ways to balance PVE.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Forum Adept Squeezable's Avatar
    Join Date
    Aug 2014
    Location
    United Kingdom
    Posts
    261
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    60
    Thanked in
    31 Posts

    Question Simple but effective ways to balance PVE.

    I've seen a lot of people moaning about mages, in my opinion they're fine. My problem however is a mage not being able to revive, what is this?! Every MMORPG I've ever been on, a mages skill is to revive. Even on other STS games they do, so why not for AL?

    Whether there's speculation that if mages gained the skill STS wouldn't have more platinum spent on ankhs, resulting in less money made by them is another thing. But a simple change to this would definately give them use in areana/tombs.

    As for warriors, I wouldn't even know where to start for integrating them into the community! Their sheer lack of being able to hold agro and give out substantial damage is rather a huge annoyance unless you're maxed out. But even a maxed out warrior couldn't compete with a maxed out rogue.

    We could start with an upgrade to a skill that goes out to around 12m of all enemies, taunts them, and holds agro for say what, 3 second? Having just the warriors passive be +20 damage and to be debugged, so it stacks? These are pretty unplanned ideas.

    Also, a huge huge way to make the game more exciting would be basing the game around skill, rather than gear! Someone with absolutely no skill, and the best gear, would be considered as skillful only because no matter what skill they use, it has high damage which normal legendary gear users cannot compete with! For example, in Pocket legends you was given 12 skills that could be upgraded to 9, giving users a huge preference to place their points and gives out a numerous amount of builds available to the player, and all 12 skills could've been pressed on the playing screen. Also there wasn't any of this charging crap, I think this charging idea is absolutely pointless and time consuming.

    Incorporating the PL skill system would make PVP based on skill rather than gear.

    Players like me, who have the ability to learn skill to be good at PVP just don't have a chance since there's players who have a considerably bigger amount of damage. I just don't have the money to compete and, being pure PVE is frankly, boring! So players like me just find this game disheartening.

    Just a little rant and suggestion to you STS! Haha, not meaning to come off rude as I absolutely love this game, and it's community. Thanks for reading guys and feedback would be appreciated!

  2. The Following 2 Users Say Thank You to Squeezable For This Useful Post:


Similar Threads

  1. All in One : How to be an effective team ( EXP Gain )
    By Kanozaki in forum SL Player Guides
    Replies: 11
    Last Post: 06-29-2012, 07:32 PM
  2. so, anybody find a effective build yet?
    By Warpath in forum DL General Discussion
    Replies: 1
    Last Post: 04-22-2012, 03:21 AM
  3. how can i be more of a effective merchant?
    By SuperNas in forum SL General Discussion
    Replies: 14
    Last Post: 11-25-2011, 01:17 AM
  4. Effective builds?
    By OneHITzudU in forum PL Player vs. Player
    Replies: 45
    Last Post: 02-14-2011, 04:32 PM
  5. Effective Trading
    By Giggly in forum PL General Discussion
    Replies: 3
    Last Post: 11-14-2010, 12:32 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •