Here we go again.

http://www.spacetimestudios.com/show...-Class-Balance

Apart from the above, 80% of a rogue's damage output is coming from a single skill (armor reduction, crit buff, critical hit's damage multiplier, damage buff, all in one) whilst a mage has his damage spread out in three attack skills. That's a disadvantage right there for twink mages with the lack of skill points. Warriors have the OP heals from VB/Jugg besides from the 3s invulnerability (plus heal). Twinking isn't really mage-friendly.

Anyway, cut these complaints off and learn the limitations and mechanics of your class instead of making "plox buffz" threads.