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    Senior Member Ladysophie's Avatar
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    Default Elite Hauntlet [The concept of Raids]

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    A raid is a type of mission in a video game in which a number of people attempt to defeat a boss monster or consecutive series of bosses.


    The idea behind the "Elite Hauntlet" consist in bringing famous mmorpg pc games concept of "raids" to Arcane Legends. The goal of the elite hauntlet is to make players challenge themselves by looking for the ultimate team that can reach the highest boss possible while they profit from doing so thanks to the extremely good loots they will find during the process.

    ELITE HAUNTLET
    My idea is simple, i would like STS to introduce a elite map that recompensates every endgame player depending on the effort they put. The difference between this new elite zone and the current ones is that: It's difficulty scales from X to the highest the best farmers will set. So the Elite Hauntlet can exceed the level 46 elite maps in terms of difficulty.

    MECHANICS
    Each instance will start just like a normal hauntlet run with Everyone waiting outside of the red wall. Everytime the boss is killed and the instance is completed everyone in the party gains 1 hauntlet token and the closed door at the end of the hauntlet will open granting access to the next instance, increased in difficulty by 1 level.

    DEATHS
    Each death will cost 1 ankh in order to continue playing, in case a dead player choses to respawn for free he would be teleported to the beginning of the Elite hauntlet and confined there. In order to be released his team has to complete the instance.
    If the whole party dies and respawns for free they will be confined at the beginning of the instance and then sent back to the towns they joined the Hauntlet from.

    ANKHS RESTRICTION(Survivability over Speed and Damage)
    In order to prevent the elite Hauntlet from turning into a Ankh feast and be able to create runs where:
    a) Mixed parties are greatly rewarded
    b) Unwanted high armor gear are needed
    c) Best team build and strategy is rewarded and not best ankh trigger finger and deepest pockets.

    Each member of a team Ankhs counter will be turned to "10" at the beginning of only the first instance (LV44)
    At the beginning of the successive instances each member will receive additional ankhs.
    When the raid ends and every runner is taken to the town they joined from their ankhs counter will be restored to it's initial value.
    Hopefully this will create a situation where everyone would be careful not to die and tanks and sorcerers will once again play a primary role in elite farming.



    PARTY
    As they journey through the hauntlet the party would be given special bonus for each room they successfully complete. These bonuses are only granted if the party meets certain conditions:


    .
    .
    LV 44
    1st red wall: +20armor +50 HP (A WAR must be in the party)
    2nd red wall: +20 damage (A MAGE must be in the party)
    3rd red wall: +2% crit (a ROGUE must be in the party)
    .
    .
    .
    LV47
    1st red wall: +80armor +200HP
    2nd red wall: +35damage
    3rd red wall: +8% crit
    .
    .

    These bonuses will be insignifcant at lower levels but extremely useful when the team exceeds the difficulty of normal elites for: survivability and the time it will take for them to clear an instance. Also it will help promote cooperation between the 3 types of classes in AL.



    LEADERBOARD
    A teams position on the Elite hauntlet LB is primarily based on the highest level reached and secondarily on the amount of time it took them.

    REWARDS
    The guaranteed reward granted for completing each instance depends on the level of difficulty of the instance. The gold payout for killing each boss will cover the cost of the pots used to complete an instance while leaving a little extra for the teams effort.

    .
    .
    LV 44: HAUNTLET COIN + 5K GOLD
    LV 45: HC + 10K G + ANKH
    LV 46: HC + 15K G + 3 A + 100HEALTH & MANA POTIONS+ ARCANE FRAGMENT
    LV 47: HC + 20K G + 4 A + AF + 200H & M POTIONS
    LV 48: HC + 25K G + 5 A + AF + 300H & M POTIONS
    LV 49: HC + 30K G + 6 A + AF + 400H & M POTIONS
    LV 50: HC + 35K G + 7 A + AF + 500H & M POTIONS
    LV 51: HC + 40K G + 8 A + AF + 600H & M POTIONS
    LV 52: HC + 45K G + 9 A + AF + 700H & M POTIONS
    .
    .


    LOOT TABLE

    The core idea of the elite hauntlet is to grant everyone with the drops worthy of their efforts. So the loot table of each boss depends on the Level of difficulty of the instance.

    Each level of difficulty grants a chance at a group of selected items plus items of the instances already completed :

    .
    .
    LV 44: 5 ANKHS; (EXP,SPEED,DAMAGE REDUC, DAMAGE) KIT; JEWELS ; ELITE SILVER & GOLDEN WARCHEST.
    LV 45: RESPEC SCROLL; ELITE SILVER & GOLDEN DRAGONSCALE CHESTS
    LV 46: EXCELSIOR VANITY BODY
    LV 47: EXCELSIOR VANITY HELM
    LV 48: ARCANE CHROMOSOME
    LV 49:
    LV 50:
    LV 51:
    LV 52:
    .
    .


    ARCANE FRAGMENTS & ARCANE CHROMOSOME
    The arcane fragments are a guaranteed reward for killing instance boss from LV46 upwards. They would be used to purchase from an arcane vendor a particular item(arcane Chromosome) needed to craft a NEW arcane rarity pet. The cost of a arcane Chromosome is 1,000 arcane fragments.

    Starting from Lv 48 the arcane chromosome can be a direct lucky drop from a boss. This combines the idea of always working towards a fixed goal with the normal concept of farming for a particular item as we know already.

    TITLES
    It is important the efforts of the best of the best are recognized right away by all arlorians as soon as they are sighted so each member of a team would be granted titles for reaching certain levels of difficulty

    LV 47: "Raider"
    LV 50: "Excelsior"
    LV 51: "Dungeon Master"



    Thoughts, critics and corrections are all welcome, ty for reading mooooooooooo :O

    Soph♡

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