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    Quote Originally Posted by Carapace View Post
    At this point in Arcane Legends maturity there are quite a number of Arcane pets. Each pet has its pros, its cons, and inherent value on the market as a result of how individual players perceive those abilities and stats. Our philosophy in relation to this is that we are providing players with interesting and varying choices. More so now than ever! As a result not every new Arcane Pet needs or can be the new top of the stack, as that is a typically a subjective point of view based on an individual's current stable collection as well as preference of play style/class.

    Clearly, not every Arcane Pet is made equal, though we do strive to make them in the same realm of equality with different abilities as much as possible. Like many pets in Arcane Legends they all serve different purposes, have different aesthetics, and appeal to a varied audience. Toor had his Activated Ability adjusted because he was not accomplishing what we intended for him to be doing as part of his Activated Ability design. We want to avoid the back and forth buffing and nerfing of pets as much as possible, and for the time being we are happy with where Toor sits in relation to all of the other Arcane Legends pet options.

    Thank you guys for all the feedback, we certainly listen. We may not make an immediate change based on the feedback, but it becomes relevant in future discussions and in this case future pets.

    -Carapace
    Out of thanks but thank you for stating it clearly. We appreciate the way this game is heading to. Not everyone, but some of us really oh dearly adore how the gaps between the farmers and the plat spenders are being lessen up.

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