Quote Originally Posted by G-M View Post
Do you think requiring players to always run with at least two other players would be too restrictive? Ideally you'll always have at least two players running with you but realistically we can't expect that to always be the case.
How about a group crit and an absolute damage buff(which scales with damage% stat) which gets only granted if all 3 classes are present in the timezone? That might increase clearspeed without creating restriction. U could create a theme/long term event around that buff.