alright, let's start this way;
some persons loved sewers, some didn't, i personally didn't really liked it, and after a few runs through all the levels, there were a few things missing to spice it up, in fact, all future campaigns shoud have more " spice " in it.


1.LANDSCAPE
as we all know, in dungeons or townes, we always walk on FLAT surfaces, and if i wanted to make some changes and therefore add some spice and quality, why not make different landscape instead of just flat surfaces? ( cliffs...ect)

2.SCENARIO
one other thing is the scenario, why not make it like when u walk on a platform or other, can't u guys somehow anime it or make it anime something else? it'll add a hell lot more quality and longevity for campaigns.

3.DIFFICULTY
once again, lots of players found sewers an EASY campaign, so i suggest making future campaigns with at least one very very hard level, again for more longevity,oh and making bosses almost impossible would be a good idea too well you get the idea.

that'll be all for now guys