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Thread: sts devs why always nerf only warior items ???

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    Senior Member eugene9707's Avatar
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    Quote Originally Posted by xZauiflele View Post
    Was draggers damage a bug?????
    Rogues were getting a lot of health in place of dmg , btw deaggers are not intended to give more dmg??? am right? Warrior weapon was a bug YES. But they nerf it why:

    1. One mob can be stunned only once, before it was multiple
    2. Stun duration reduced
    3. Stun multiple target range reduced
    4. Stun hardly work on bosse
    5. LOOK AT STR AND DEX DIFFERENCE OF WAR GLINT MAUL VS SWORD AND ROGUE BOW VS DRAGGERS ??? SEE THE CRYING ROGUES ALREADY BLESSED WITH STATS
    why was daggers brought into this ? i thought the topic is on the so-called "nerf"
    My point is that the sword was bugged (ignore stun immunity etc) and that's why it's fixed, not nerf

    1. Since when is a mob suppose to be stun multiple times (assuming at once) ?
    2. is it actually reduced ? or just no longer stacked? There's a difference, stuns were never meant to stack . If it did, then it's a bug
    3. well, all i read was that stun no longer ignore stun immunity from the post (or your so-called "nerf")
    4. Since when does stun work on boss (ok fine, except kelvin (which is panic if i remember correctly)
    5. was the stats reduced from it was previously ?

    Quote Originally Posted by xZauiflele View Post
    STS never respected warriors well difficulty don't change on class, why we don't be killing? Why we always been ignored by rigues and mages?

    Whoever going to answer for this please go planar tombs or arena or event runs or any other hard zones ( without frnds ) and ask for pt. First of all if you get pt that will be crap pt or you were having good (10-20m) worth stats. Indeed roges ( A So-Called feminist class) get pt quickly.

    Im not giving wrong info go survey your own.
    The problem isn't warrior not being good at doing damage, the problem is that there's not challenging enough maps that requires a tank. Which is why people are like "Damage! Damage! Gotta get more damage!!!"

    Hard maps were nerfed to the point that just the "dps class" can get through it without the help of a "tank". Honestly, making warrior into a DPS class won't help, why dont we just change everyone into rogue then?

    Honestly , if they make a hard map that requires a tank (and is actually useful) people will start wanting warrior(tanks) in the run
    Last edited by eugene9707; 02-12-2016 at 04:33 PM.


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