why was daggers brought into this ? i thought the topic is on the so-called "nerf"
My point is that the sword was bugged (ignore stun immunity etc) and that's why it's fixed, not nerf
1. Since when is a mob suppose to be stun multiple times (assuming at once) ?
2. is it actually reduced ? or just no longer stacked? There's a difference, stuns were never meant to stack . If it did, then it's a bug
3. well, all i read was that stun no longer ignore stun immunity from the post (or your so-called "nerf")
4. Since when does stun work on boss (ok fine, except kelvin (which is panic if i remember correctly)
5. was the stats reduced from it was previously ?
The problem isn't warrior not being good at doing damage, the problem is that there's not challenging enough maps that requires a tank. Which is why people are like "Damage! Damage! Gotta get more damage!!!"
Hard maps were nerfed to the point that just the "dps class" can get through it without the help of a "tank". Honestly, making warrior into a DPS class won't help, why dont we just change everyone into rogue then?
Honestly , if they make a hard map that requires a tank (and is actually useful) people will start wanting warrior(tanks) in the run
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