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    This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

    Rogues and PvP:

    The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

    A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

    If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

    It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

    The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

    Tl;dr: Git Gud!

    Suggestions:

    The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

    Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

    Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.
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