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    Forum Adept Elf-Orc-Naga's Avatar
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    Lightbulb Future Pocket Legend

    Please forgive me of writing some silly ideas here. This is just imagination and I believe developers could do better to update this game!

    Future PL (Pocket Legend 1.801 The Burning Orb)

    Pocket Legend 1.801 is already released... at least on my imagination.
    From the succesful pocket legend 1.7 The Legacy, here comes the Pocket Legend
    1.801 The Burning Orb.
    This brings more thrills and fun as players level up until 81 solving new
    quest in new dungeons,
    collecting superb items and weapons, leveling up with new skills such as
    summoning elemental animals,
    interacting others with more enhancements and enjoying much more until to
    the final stage.

    Requirements:
    * balefort map, one 30-40 dungeon and one 40-50 dungeon
    * no character level limit is required (since playing this would kill weak
    players easily)

    New in store:
    * special starting dungeon pack for beginners
    * new items,
    * addtional potion called mixed potion, and orb potion (rare). The mixed
    potion gives a both mana and
    health while orb potion refreshes quickly the reuse of new skills.

    New game feature:
    * renting a rare weapon (with fixed rate depending on level) is now
    available in balefort and forest haven.
    * new character pages
    * pricing cap for selling each items will be implemented


    New Map and Dungeons.
    * Some dungeons are played with limited number of players.
    * Exciting and new maps with good graphics is released. (aquatic sea, space mars, mountain canyons, hunted mansion, living jungle, dead jungle, isolated island, war farms, shogun paradise (enemies are sort of japanese samurai), and more! )

    New weapons:
    * Rare items for dual or triple specs are also available (though points are
    half equivalent of the pure ones).
    * Orb weapon is very rare and can be found only on the final stage.

    Skills:
    * old skills (PL 1.7) can be level up to 7.

    * 3 special skills will be added at level 60 70 80 each with features below:
    (a) Each new skill will have only 3 levels but spending 2 skill points for skill level up.
    (b) Also each skill required at least a set of 3 old (PL 1.7) skills leveled up to 7. (example to have summoning skill level 1, mage should max 3 skills resurrect, blessings of might, and weakness)

    In this case players can have the variations to spend their additional 25
    skill points.

    Here are the 3 skills for each character type:

    Warrior:

    (1)earthquake (stun the enemy by X%, reduce dodge and armor, X depending on skill level...)
    (2)reincarnation of luck (self revive/resurrect)
    (3)summon elemental of ground (falcon, animal can be changed using the
    elemental mirror)

    summon elemental levels are:
    level 1: summon just for absorbing damage
    level 2: attack ability, increase armor
    level 3: increase armor, damage and inherits some positive status ignified
    by the main character


    Mage:
    (1) enchanted water splash (distribute mana and slows enemy for few
    seconds )
    (2) magical blink (teleport automatically away from enemy)
    (3) summon elemental of water (seagull)

    Avian:
    (1) gust of death arrows
    (2) vanity clone (to confuse enemy)
    (3) summon elemental of wind (crow)

    Limitation:
    * new skill, and new potions can not be used in PL 1.7 dungeons and PL 1.7 world
    except dark forest and balefort (advertising PL 1.801 for PL 1.7 players)

    Enjoy playing PL 1.801 in the future whatwever would it be.
    Last edited by Elf-Orc-Naga; 04-03-2011 at 07:15 AM. Reason: Version 2.0 editted to 1.801

    Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
    Primary IGN: Elfwarden

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