Most of the Enchantress information out there focuses on a variant of this skill build:

6-4-6-1
6-1-6-6
6-1-6-6

What I was not able to tell was just how to get to that build. What skills should I pick leveling up? There are a million ways to get there, but here is my opinion on three basic paths:

A. Witch (aka the "Generalist")

1. Nothing (no point)
2. Heal (auto)
3. Heal 2
4. Frostbite (auto)
5. Heal 3
6. Lightning (auto)
7. Lightning 2
8. Resurrect (auto)
9. Lightning 3
10. Firestorm
11. Lightning 4
12. Ice Storm
13. Heal 4
14. Drain Life
15. Lightning 5
16. Lightning 6
17. Nightmare
18. Nightmare 2
19. Heal 5
20. Magic Shield
21. Firestorm 2
22. Blessing of Vitality
23. Firestorm 3
24. Blessing of Might
25. Blessing of Might 2
26. Blessing of Might 3
27. Weakness
28. Weakness 2
29. Nightmare 3
30. Heal 6
31. Firestorm 4
32. Firestorm 5
33. Firestorm 6
34. Weakness 3
35. Nightmare 4
36. Nightmare 5
37. Drain Life 2
38. Blessing of Might 4
39. Blessing of Might 5
40. Blessing of Might 6
41. Blessing of Vitality 2
42. Blessing of Vitality 3
43. Blessing of Vitality 4
44. Blessing of Vitality 5
45. Blessing of Vitality 6
46. Nightmare 6
47. Weakness 4
48. Weakness 5
49. Weakness 6
50. Drain Life 3
51. Drain Life 4
52. Drain Life 5
53. Drain Life 6
54. Frostbite 2
55. Frostbite 3
56. Frostbite 4

Comment: The Generalist is good at everything, but great at nothing. The skills are spread out. The Generalist has a tool for every problem... hopefully the problem is not too big.

B. Sorceress (aka the "Nuker")

1. Nothing (no point)
2. Heal (auto)
3. Nothing (save point)
4. Frostbite (auto)
5. Nothing (save point)
6. Lightning 1 (auto), 2, 3
7. Lightning 4
8. Resurrect (auto)
9. Lightning 5
10. Firestorm
11. Lightning 6
12. Ice Storm
13. Heal 2
14. Firestorm 2
15. Firestorm 3
16. Firestorm 4
17. Firestorm 5
18. Nothing (save point)
19. Nothing (save point)
20. Magic Shield
21. Nothing (save point)
22. Nothing (save point)
23. Nothing (save point)
24. Blessing of Might 1, 2, 3, 4, 5, 6
25. Firestorm 6
26. Blessing of Vitality
27. Heal 3
28. Drain Life
29. Nightmare
30. Nightmare 2
31. Nightmare 3
32. Nightmare 4
33. Nightmare 5
34. Nightmare 6
35. Heal 4
36. Drain Life 2
37. Drain Life 3
38. Drain Life 4
39. Drain Life 5
40. Drain Life 6
41. Heal 5
42. Blessing of Vitality 2
43. Blessing of Vitality 3
44. Blessing of Vitality 4
45. Blessing of Vitality 5
46. Blessing of Vitality 6
47. Heal 6
48. Weakness
49. Weakness 2
50. Weakness 3
51. Weakness 4
52. Weakness 5
53. Weakness 6
54. Frostbite 2
55. Frostbite 3
56. Frostbite 4

Comment: My personal favorite, the Nuker is about maxing individual skills as fast as possible to get the most damage now. Heal is sprinkled in there, but non-damaging skills like Blessing of Vitality and Weakness are generally saved until later, in favor of more damage. This build is "all about me." Many changes would probably balance it better (maxing weakness before drain life, for example). Nukers don't really care about balance, though, do they?

C. Cleric (aka the "Buffer")

1. Nothing (no point)
2. Heal (auto)
3. Heal 2
4. Frostbite (auto)
5. Heal 3
6. Lightning (auto)
7. Heal 4
8. Resurrect (auto)
9. Heal 5
10. Firestorm
11. Heal 6
12. Ice Storm
13. Lightning 2
14. Drain Life
15. Drain Life 2
16. Weakness
17. Weakness 2
18. Nightmare
19. Nightmare 2
20. Magic Shield
21. Nightmare 3
22. Blessing of Vitality
23. Nightmare 4
24. Blessing of Might
25. Nightmare 5
26. Nightmare 6
27. Weakness 3
28. Weakness 4
29. Weakness 5
30. Weakness 6
31. Blessing of Vitality 2
32. Blessing of Vitality 3
33. Blessing of Vitality 4
34. Blessing of Vitality 5
35. Blessing of Vitality 6
36. Drain Life 3
37. Drain Life 4
38. Drain Life 5
39. Drain Life 6
40. Blessing of Might 2
41. Blessing of Might 3
42. Blessing of Might 4
43. Blessing of Might 5
44. Blessing of Might 6
45. Lightning 3
46. Lightning 4
47. Lightning 5
48. Lightning 6
49. Firestorm 2
50. Firestorm 3
51. Firestorm 4
52. Firestorm 5
53. Firestorm 6
54. Frostbite 2
55. Frostbite 3
56. Frostbite 4

Comment: Buffers generally go after skills that cause status effects to the party and enemy, saving the damaging skills until later. The point is to stay alive and assist in the team getting kills, whether by keeping them alive or crippling the enemy. It is a great class for party assist, but tough to go solo.

Your thoughts? Criticisms?