Originally Posted by
Carapace
There may be a noticeable difference for players and there might not depending on the use of this combination, if there IS a notable difference than we can re-add that damage in another area of Aim Shot, or the Rogue's overall kit in order to make up that difference and bring them where they should be.
Play a rogue and see what other arsenal in a rogue kit can fully substitute aimed shotbfor its purpose against single enemies? Nox bolt? Mage can do DoT way better. Shadow storm shot? Same thing with nox. Shadow piercer? We don't have warrior health and armor. Trap? Veil? Razor shield? Too late to make April Fool's joke now.
Currently this number was putting a lot of noise in the damage output of the Rogue in some cases and needed to be stabilized before we can make further adjustments.
A skill allowing rogues to perform their role is considered noise. That's only because you're seeing it from behind the scene. Play the rogue and actually hear the noise in action.
Think of this as a precursor to potential Rogue improvements and enhancements, and not as a nerf because a nerf implies that we do not intend to bring it back up. Depending on the circumstances we will bring up the Rogue again where necessary. It certainly doesn't guarantee that we will, but it is a possibility.
I can't think of this as improvement when it takes me more time and mana to kill in elite.
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