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    Only thing I'm getting from this thread is that curse needs to be buffed. To that point, I agree.

    On a more serious note, I need to think about this some. Off the top of my head, I think that rogues should have only 25% damage nerf as opposed to the 50% that the rest of us enjoy at end game. Ofc it can scale the same way as it already does to twink levels. This will reward team play as there is a lot of skill in keeping the rogue alive as well. Giving the armor back doesn't seem that it would help as I'm pretty sure 2 mages will just crush the rogue anyway. Increased damage makes everyone think twice about approaching those rogues though. They currently seem like glass without cannon.


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