Quote Originally Posted by Anyona View Post
There needs to be a limit to the certain amount of damage a class can deal, even the "Glass Cannons" need to have a cap on their damage output. The problem is they don't survive within a clash, how is increasing damage going to help them survive? They'll still die to 3 mages whilst unshielded.


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They aren't meant to survive everything..... that's the point of the armor Nerf in the first place rogues were one shorting everything and getting 10-20kills per death and that's not what a glass cannon is while I agree on a damage cap I don't agree with increasing armor