Quote Originally Posted by Wizo View Post
Perhaps I'm being dense but I cannot see how a queue like system will make a better playing experience. You still have to wait for skills to cool down and on top of that I think it would be annoying if skills stack up and you just have to wait until each is cast. What happens if you changed your mind after pressing that skill and it goes into a queue and you didn't want that skill to stack after all? You might press a number of attack skills, which go into a queue only a while later you may realise that you in fact needed to heal instead but can't because the other skills would have to come first. Instead, I think either the GCD times could be reduced a bit or each individual skill cool down time that occurs in addition to GCD be reduced as I've mentioned earlier.
Thank you.