Quote Originally Posted by plpr View Post
I mean if its like 3v1 ctf and they are in your spawn you have no chance. I say 2 second invulnerability. In ctf only, no need to implement in non ctf as spawns are normally decent.


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As said already, it was implemented before then GUESS WHAT, after getting revived a high damage class rek every one sitting behind the orb, even 1 sec is a lot for to kill all as enemy team already highly likely on low health.

The thing that should work is a one way gate in the spwn room, you can exit but can't re enter through the spawn gate.