Quote Originally Posted by arcanefid View Post
It's true that there will always be some imbalance. We can sort of see it as a triangle where Mage beats Warrior, Warrior beats Rogue, and Rogue beats Mage, but what we see now is nothing like that. Rogues don't have a notable weakness, while Warriors and Mages don't have any notable strength and mostly rely on their item's procs to be useful. Can we expect to see this change in the new cap? Like, making Mages and Warriors useful regardless of what weapon they are using?

By the way, I have made a thread about changing Rallying Cry skill into one that pulls enemies like Terror Blade, I'm not sure if anyone has ever checked that since it didn't get any replies, but I think in order to fix things some completely new skills are needed.

Edit: Thread: https://www.spacetimestudios.com/sho...-Warrior-Class
I'm not saying it should be exactly *that* change, but I'd say some changes as big as these may be better than just adjusting numbers of already existing skills.
It has been stated next cap there will be a change especially concerning mages