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    Default Unexpected FH issue

    With the release of 1.7.2 I finally caved and created a second char so I could test the new quest xp system. So I create Forest Haven 1 and quest a bit only to notice that suddenly the enemies are not respawning at all. I know that they usually do because I used to frequently help people on some of the lower levels, just minutes before I updated I was in FH4 and the enemies were respawning at ~4min rate.

    So there is still no enemy remaining counter on the first 4 dungeons, which should mean that enemies respawn. I waited ~15min to see if anything would magically pop up, but it never did.

    I know that with new updates come unexpected issues, but was there even any work done on FH? Is this some kind of nerf for the afk farming in FH4 that people were doing?

    Edit: So I guess most maps that have a need for respawn are all affected, Gold Fever's chests, Cockroach's garbage cans, Wyldwood. While they don't really hinder any gameplay (in fact the bosses not being able to respawn their lifeforce is kind of hilarious. Anyone try Goblin King, maybe his totem won't respawn and that actually solves an issue rather than creating one.

    So I guess could you please either fix these few maps so that the enemies respawn, or add an enemy counter so the dungeons can be completed. Well I imagine it's an easy fix, but I'm not sure if anyone noticed it yet.
    Last edited by Gluttony; 05-20-2011 at 04:12 AM.

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