Muzzling has brought this to attention weeks ago, but it hasn't been fixed.
Currently, you sometimes spawn directly on top of an enemy, which results in one of two scenarios:
1) You have the buff advantage and kill the freshly spawned enemy.
2) You win the first fight with a sliver of HP and get killed by the spawn in one or two skills.
I think everyone agrees, that spawn killing is undesirable and not a display of skillful PvP.
Spawning on an enemy happens almost once every game. If you get unlucky/lucky up to 3-4 times.
I'm surprised that a deathmatch type tournament took place with these wonky spawns.
These random spawns can be the deciding factor of a team winning or losing. Which is unfair.
The previous spawn mechanism was perfectly fine and should be reinstated. Preferably before the next DM tournament.
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